My favourite passage from that article:
While there have been some massive steps forward in terms of what games can and are willing to do story-wise though, plot is actually the aspect of game design which has come on the least in the last twenty years.
Graham Linehan recently said on Charlie Brooker’s GamesWipe that he thinks a lot of that is because game designers don’t read enough books and that modern games are made by people who watch more films than they read stories. He’s probably onto something there, we reckon – especially when you consider the rambling nonsense which is the Metal Gear Solid series.
"I've seen it. It's rubbish." -- Marvin the Paranoid Android