Comment Re:Heh (Score 1) 297
"Look at the irony settings in our cover song... they all go to eleven."
"Oh I see. And most cover songs only go up to ten."
"Exactly."
"Look at the irony settings in our cover song... they all go to eleven."
"Oh I see. And most cover songs only go up to ten."
"Exactly."
Something that contributed heavily to my PVE guild (which did casual 10-man raids for lulz) and my standing raid crew (25-man, progression-minded) was the raid lockout system change they made going just prior to launching Cata. Those two groups of raiders overlapped by about 6 people -- people who enjoyed playing the same toon in both settings. The "flexible" lockout system killed this arrangement: any toon could only kill one boss -- be it in 10-man or 25-man groups -- one time per week. (Fail.) So our powerhouse players could not also help out in the casual guild runs. That the progression raids sometimes opted to extend lock outs into the next week to keep working a particular boss also contributed. So with players feeling like they were being forced to choose which groups of friends they wanted to raid with in any given week
One of my accounts also got a message from Brookstone a day or two ago.
One of the big reasons is that HTML lacks semantic meaning beyond simple paragraph constructs. Documentation-oriented markup languages (of which I'm more familiar with DITA) and schemas can seem arbitrarily complicated to a casual observer, granted; but having an identifier that clarifies "this" paragraph being an instruction that should be executed by the user, and "that" paragraph being merely an example can allow for some rules-based (automated) processing to exist between authorship and production that wouldn't be possible lacking some notion of the semantic purposes of a random collection of raw paragraphs.
The one day you'd sell your soul for something, souls are a glut.