Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×

Comment "Taking away" (Score 3, Informative) 1037

The internet isn't "taking away" anything. Stop trying to make it sound like an aggressive action. People can't be forced to give up their religion. Even if you beat it out of them, all you can really do, at best, is prevent them from practicing it when people are looking at them. But I suppose "How the internet is convincing people to be less religious" doesn't have quite the same ring to it.

Comment Only works if the teacher isn't the one in three (Score 2) 470

When I was in high school, one of our teachers told us voodoo magic was real, and that contrary to popular belief, it would work on you even if you didn't believe in it. Try to make teachers talk about astrology and you'll end up with them going around the classroom with shit like, "That's because you're a Virgo".

Comment Not a bad price, but... (Score 2) 149

$19/month honestly isn't that bad for what you're getting. I'm a member of a few indie dev communities, and I've seen what pre-release versions of the engine can do. It's very impressive, and one guy can do a whole hell of a lot more by himself in a month than he used to be able to, and make it look good in the process. However, I can't help but think they'd have a bigger market share if they used the old pricing model instead. It used to be free to play with, and free to sell games with unless you made over $50000usd. On the other hand, I doubt the decision was made arbitrarily. These guys watched the market, and saw how their engine was being used. I'm guessing a lot of indies had games that didn't make it to the $50k mark, so much so that a subscription cost is better.

Slashdot Top Deals

The one day you'd sell your soul for something, souls are a glut.

Working...