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Games

Pirates as a Marketplace 214

John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."

Comment Helpful Advise...Hopefully (Score 1) 758

Here's my idea. Buy some white labels and write numbers on them, then list these same numbers on a spreadsheet and print it out. When people come over put one sticker on each expensive piece of equipment (computer, monitor). Then have the person write down on the sheet what the equipment is and sign their name. Tell everyone that noting can be taken home without a sticker on it and it being signed out. This method is not completely foolproof but should be good enough to prevent most theft. The only downside I can see is it would require a door guard the whole night.

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