I'd take any of the cheap OSR stuff over 5E. It has the same feel, but way more material for it. Swords & Wizardry, Labyrinth Lord, Beyond the Wall (my favorite), and many others with varying degrees of compatibility. The quality of materials in the 5E starter kit was a big disappointment, the price was nice and low because there were sections of the manual they didn't bother printing out and offered for free on the website instead. "Free" meaning not really all that free in this case because the PDFs are useless without the beginner box and I had to pay money for the beginner box. Even though it was very inexpensive, I think I would have paid $10 more to have another $1 of materials added to the box.
My main group does Pathfinder, but they have dumped the battle maps and we use a quickly sketched notepad and jellybeans. (yes, you get to eat the jellybean if you kill something). Everything is solved by the DM ruling on issues that arise from our loose game style. I don't know if you can call that an OSR style or not, I seem to recall a lot of original D&D gamers doing graph paper maps back in the day.
Don't get me wrong, I love a good hex crawl. I just don't want to move my character around a chess board every time its my turn. I don't even want to have well defined turns, I want to take actions whenever it makes sense for me to take an action. (ie, when it is necessary or dramatic to do so)