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Comment Misleading Title (Score 3, Insightful) 213

They set up the experiment to cause cooperation to fail. They tried for that particular result, and got it.

It’s a somewhat depressing evolutionary outcome, but it makes intuitive sense

"Intuitive sense" sounds awfully wishy-washy considering they just pulled the models out of their asses.

Title should read "Game Theory Analysis Shows How Evolution Can Favor Cooperation's Collapse".

Comment Re:Budget (Score 1) 247

Simply put the US population (or at least the portion that politicians pay attention to) seem unwilling to fund being first.

The US population has no meaningful control or oversight over trillions in military funding.

You can bet your ass that the US is first in quantum computing.

Comment download bugbrain (Score 1) 200

No need for a Lego body when you can download Bugbrain, the single best teaching software (AI or otherwise) I have ever encountered. It's worth digging up a 32 bit machine to run it if you have the time. I tried contacting the creator once, it really should be converted to Flash so everyone can play it, but I got no response.

I completed the game (I'm no expert, but the software is so good it also means I know a little), and I came away unconvinced that neurons are completely understood yet. I think there's more at work than just sigmoidal backpropagation.

Comment It's not true 3D and it doesn't need to be. (Score 4, Interesting) 26

This is not an ad. Early VR projects are interesting, and this post (even though it could be used for publicity) belongs here.

Yes, you can technically make 360 degree 3D. You can even make it work even when the viewer tilts their head, if you have a ball of cameras and the right software to correctly adjust the view for each eye in real time according to head position. Jaunt's camera is not a ball. It's a disk. Yes, it could still be accurate 3D as long as you don't tilt your head. They say it's 3D, but it's not very high quality or convincing. In fact I wasn't able to tell if it was really 3D or just seeing the same view through both my eyes.

That being said, they do not need to have it in 3D at all. VR is already *very* convincing without 3D and the effect of parallax disappears at 20 feet or so. I didn't feel it was required at all for the demo videos they showed me.

I built my own 2x4K VR camera, specifically designed for accurate 3D, and demoed alongside Jaunt in Boston. It's got 90x170 degrees FOV, which is more than enough to cover the DK2 horizontal FOV, and almost enough to cover its 100 degree vertical FOV. For one of my demo videos, I put peanut butter under the camera and recorded my dog licking it. Everyone responded the same, putting their arms up in front of them to wave him away. There were some squeals of delight. That's the point of 3D VR, in my opinion - accuracy and proximity, to make you really feel like something is there in front of you. Otherwise you might as well just go 360 and not sweat parallax accuracy, like Jaunt did.

I was getting ready to sell my cameras, make movies, and work with other people improving the rig design, but honestly I thought there'd be more talent and interest to work with. Boston really isn't anywhere close to being a Silicon Valley of the East. And I say that being an MIT graduate myself.

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