Submission + - Things that video games could do without
Mike99TA writes: "The Penny-Arcade Forums have a current discussion going on about What Video Games Could Do Without. Most of the issues brought up are tactics that have been used by video game companies over and over for years, usually to pad a game with extra playtime, make it look like the game has extra (useless) features, force something to be challenging by making it more frustrating, or a cop-out to make a "convenient" scenario for the protagonist (indestructable boxes in every hallway to provide cover?). From the Thread:
"The bulk of spells in RPG's need to go away as well. Final Fantasy games suffer from this the most. There's a ton of spells to learn, but very few have practical application. The frequent and crucial spells are revive, heal, elemental damage, and that's it. Everything else is not necessary to the game, nor does is give you a 'different' way to overcome challenges in the game.""
"The bulk of spells in RPG's need to go away as well. Final Fantasy games suffer from this the most. There's a ton of spells to learn, but very few have practical application. The frequent and crucial spells are revive, heal, elemental damage, and that's it. Everything else is not necessary to the game, nor does is give you a 'different' way to overcome challenges in the game.""