Journal Journal: Technology triumphing over scarcity, part 2
Except the matter duplicator argument does bring up the essential difference between paying for food or furniture and paying for software or music. We have money - in fact we have economics - to solve the problem of scarcity: that not everyone can have as much of everything as they want. But that's not true for music or software. I can give it away without losing it. (<hippy>Like love...</hippy>) Digitally stored data is like that; I can make perfect copies, and at almost no cost.
Ultimately then, it is not like walking into a music store and stealing the CD. The CD represents an investment of resources that has a cost. The music had a cost to produce, but no further cost to make copies of. The CD is scarce but not the music.
But, because the producers of music and software participate in an economy of scarcity, and persumably depend on it for food and shelter, they're forced to present a non-scarce product as if it were scarce. Part of that process is manufacturing its scarcity - a process that may actually cost most than producing the music or software itself. Distant recollection suggests that "anti-piracy" efforts, which manufacture the scarcity of all music or all software (perhaps only of a single producer) certainly costs more than the production of a single unit of music or software.
Ultimately, though, I see three alternatives that we as a culture that includes producers of non-scarce goods have:
- Tolerate this manufacture of scarcity. After all, musicians, actors and programmers gotta eat, even if producers and managers are gonna eat more.
- Refuse to tolerate the manufacture of scarcity and collectively acknowledge that, in a situation where food and shelter are scarce, music, movies and software are sucker's games. This also means accepting that as industries these professions will disolve, leaving only talented amatures. Some might argue this is a good thing, but most would also want to see The Two Towers this Christmas.
- Refuse to tolerate a manufacture of scarcity and devise some other method by which these industries might be maintained, and at their present levels. For instance, there was a long standing tradition of software contracts, where programmer service was for sale, not the software itself. On the other hand, this tradition predates the ubiquity of the personal computer; the service was still scarce. I for one can't think of a realistic alternative means of support.
In the present situation, we live with alternative one, while we long for number three. Honestly, as a society, we tolerate the fiction that music is scarce almost out of politeness. Perhaps the annoyance we feel is not that of the righteous against The Man. We aren't rebels or pirates for believing that "information wants to be free" or that we have rights to fair use, or even that maybe we should have the right to free distribute music. I think the annoyance we feel is more akin to that we might direct at the extremely rude cripple, or the underqualified minority candidate suing for employment discrimination. The data production industries are like that. They are abusing a societal politeness regarding their handicap, the politeness of pretending that their goods are like any other. A politeness codified as copyright law.