Submission + - iPhone 5: Apple's 16:9 compromise (extremetech.com)
MrSeb writes: "Apple’s iPhone 5 can be summed up with the following words: Another row of home screen icons. Watching Tim Cook and Phil Schiller unveil the sixth-generation iPhone was like experiencing the world’s most drawn out (120-minute!) train wreck. It’s not that the iPhone 5s hardware specs are disappointing (though they’re certainly not overwhelming), it’s how the smartphone was presented that pushed me over the edge. Apple has this way of presenting everything — whether it’s an awesome new display or humdrum headphone jack — in such a way that you should feel blessed, as if Steve Jobs himself has sat atop Mount Sinai, received divine inspiration from Him, and then somehow transcended the laws of physics to bring you the most glorious technological manna. Normally, once you cut through the heavenly hyperbole, there is just enough meat to keep people happy: In 2010, the Retina display really was cutting edge; in 2011, Siri was unique. This year, though, Apple tried to convince us that it had stolen a 16:9 display from the gods, ushering widescreen into the land of the living — but as we all know, everyone except for Apple has been doing 16:9 for years. Since the iPhone's inception in 2007, it has always used a 3:2 display — first at 480x320, and then doubled to 960x640 to allow for perfect scaling. With the iPhone 5, every one of the 700,000 3:2 apps in the App Store will be letterboxed — they will have black bars above and below. Developers can update their apps to 16:9, of course — but then what happens if you try to run 16:9 apps on legacy 3:2 displays? Apple has been mysteriously quiet on this front."