An anonymous reader writes "Spec-wise, OnePlus One will go toe-to-toe with the latest flagship phones like the Galaxy S5, HTC One (M8), and Sony Xperia Z2. In some areas, it even surpasses them, and at a price point of $300. The One has the same 2.5 GHz Snapdragon 801 MSM8974AC SoC as the Samsung Galaxy S5, build quality similar to the HTC One (M8), and the large 3000+ mAh battery and Sony camera of the Xperia Z2. It also runs CyanogenMod 11S, which is based on Android 4.4."
An anonymous reader writes "Here's an interesting look at the battle for mobile video game money between Google and Apple. 'Last August, for the launch of "Plants Vs. Zombies 2," a highly anticipated sequel to a popular zombie-survival strategy game, publisher Electronic Arts Inc. struck a deal with Apple, which promoted the game prominently in its App Store, according to people familiar with the matter. In exchange, one of these people said, EA agreed to give Apple about a two-month window of exclusivity for the title, which wasn't released on Google's Android software until October.'"
jfruh (300774) writes "While Intel is going after low-end Android tablets in a big way chipmaking x86 rival AMD is taking a more judicious approach, looking to focus on the high end. 'This idea of contra revenue is foreign to us,' said AMD's CEO, referring to Intel's strategy of selling chips at a loss to boost market share. But will Intel's vast resources keep AMD in its niche?"
New submitter katiewilliam (3621675) writes with a story at Hardware Zone about a new feature that Google's working on for Android phones' built-in cameras: the illusion of shallow depth of field in phone snapshots, which typically err on the side of too much in focus, rather than too little. Excerpting: "The Google Research Blog [note: here's a direct link] revealed that there's quite a fair bit of algorithms running to achieve this effect; to put it in a nutshell, computer vision algorithms create a 3D model of the world based on the shots you have taken, and estimate the depth to every point in the scene."
CowboyRobot sends in an article about how Samsung's constantly shifting plans for its smartwatches are making it hard for developers to commit to building apps. Quoting: "Samsung's first smartwatch, released in October last year, ran a modified version of Google's Android platform. The device had access to about 80 apps at launch, all of which were managed by a central smartphone app. Samsung offered developers an SDK for the Galaxy Gear so they could create more apps. Developers obliged. Then Samsung changed direction. Samsung announced a new series of smartwatches in February: the Gear 2, Gear 2 Neo, and Gear Fit. Unlike the first device, these three run Samsung’s Tizen platform. ... This week, Samsung made things even more interesting. Speaking to Reuters, Yoon Han-kil, senior vice president of Samsung’s product strategy team, said the company is working on a watch that will use Google’s Android Wear platform. In other words, Samsung will bring three different watches to market with three different operating systems in under a year."
jfruh (300774) writes "The Wintel cartel appears to be well and truly dead, as Intel chases after ARM with grim determination into the rapidly growing world of Android tablets. 'Our mix of OSes reflects pretty much what you see in the marketplace,' the company's CEO said, a nice way of saying they see more potential growth from white-box Chinese tablet makers than from Microsoft Surface. Intel managed to ship 5 million tablet chips in the first quarter of the year, although plunging PC sales meant that company profit overall was still down."
itwbennett (1594911) writes "Following the contentious and ultimately failed appointment of Brendan Eich as CEO last month, the Mozilla Corporation has appointed Chris Beard to the board of directors and made him interim CEO. Beard starting working as chief marketing officer for Mozilla in 2004, and oversaw the launch of its current browser, Firefox, in 2005. Beard also managed the launches of Firefox on Android and the Firefox OS for mobile phones." See the official announcement. Quoting: "We began exploring the idea of Chris joining the Board of Directors some months ago. Chris has been a Mozillian longer than most. He’s been actively involved with Mozilla since before we shipped Firefox 1.0, he’s guided and directed many of our innovative projects, and his vision and sense of Mozilla is equal to anyone’s. I have relied on his judgement and advice for nearly a decade. This is an excellent time for Chris to bring his understanding of Mozilla to the Board."
According to a report in the Wall Street Journal, Amazon is working on a smartphone for release in the second half of the year. They're currently aiming to announce it by July and launch the end of September. One of the differentiating features of the phone is its capability to display 3-D images. "..the phone would employ retina-tracking technology embedded in four front-facing cameras, or sensors, to make some images appear to be 3-D, similar to a hologram." However, it may not be just a gimmick for 3-D movies and TV shows: "Sources tell Re/code that one advantage of this display will supposedly be that the phone can be moved from right to left to navigate, so a user can interact with the interface with only one hand." The report's sources say Amazon has been demonstrating the phone for developers in San Francisco and Seattle, but they're likely to have difficulty luring developers away from established platforms.
Phil Shapiro often loans his Chromebook to patrons of the public library where he works. He says people he loans it to are happily suprised at how fast it is. He wrote an article earlier this month titled Teachers unite to influence computer manufacturing that was a call to action; he says that if 20,000 teachers demand a simple, low-cost Chromebook appliance -- something like a Chrome-powered Mac mini with a small SSD instead of a hard drive, and of course without the high Mac mini price -- some computer manufacturer will bite on the idea. Monitors? There are plenty of used ones available. Ditto speakers and keyboards, not that they cost much new. The bottom line is that Phil believes Chromebooks, both in their current form factor and in a simpler one, could be "the" computer for schools and students. Maybe so, not that Android tablets are expensive or hard to use. And wait! Isn't there already a Chromebox? And even a Chromebase all-in-one Chrome-based desktop? In any case, Chrome-based computers look pretty good for schools and libraries, especially if and when prices for the simplest members of the family get down to where Phil thinks they should be. (Alternate video link)
An anonymous reader writes "This article makes the case that most gamers treat 'free-to-play' games with derision and scorn when they really shouldn't. The author refers to it as 'snobbery.' We've all either encountered or heard about a game company using shady business practices to squeeze every cent from their users through in-app purchases (a.k.a. microtransations, a.k.a. cash shops), or a simple pay-to-win format. But these stories don't represent all games — by a long shot. It's something endemic to shady developers and publishers, not the business model. Think about traditionally-sold games, and how often you've seen a trailer that horribly misrepresents gameplay. Or a $60 game that was an unfinished, buggy mess. Or a Kickstarted project that didn't deliver on its promises. The author says, 'When something is new, when it isn't aimed at you, when it is created by strange people in strange places, when it breaks established norms and when it is becoming hugely popular... it's scary for the establishment. The ethical critique is an easy way to fight these changes, a call to protect the children or protect the irrational people who obviously can't like these games on their own merits. We begin to sound as reactionary as the ban on pinball or the fears over jazz music corrupting the minds of our youth.'"
DorianGre writes: "I'm working on a new independent project. It involves iPhones and Android phones talking to PHP (Symfony) or Ruby/Rails. Each incoming call will be a data element POST, and I would like to simply write that into the database for later use. I'll need to be able to pull by date or by a number of key fields, as well as do trend reporting over time on the totals of a few fields. I would like to start with a NoSQL solution for scaling, and ideally it would be dead simple if possible. I've been looking at MongoDB, Couchbase, Cassandra/Hadoop and others. What do you recommend? What problems have you run into with the ones you've tried?"
New submitter oldmildog writes: "GameFace Labs may very well be the furthest along in the quest to create a mobile VR headset. It's based on Android, and their latest prototype is the first VR headset (mobile or tethered) to include a 2560x1440 display, with 78% more pixels than 1080p based VR headsets like the Oculus Rift DK2. CEO Ed Mason said, 'The upgrade to 1280 x 1440 per eye is monumental. Individual pixels are hard to detect at first glance, making it a more immersive and comfortable experience in every single game and experience that we've tried. A lot of the ‘presence’ described by devs at the Valve [prototype VR headset] demonstration can be attributed to their use of higher resolution (and lower persistence) panels, which has a noticeable impact in suspending disbelief and tricking the brain."
itwbennett writes: "On Tuesday, China's Ministry of Commerce gave conditional regulatory approval to Microsoft's purchase of Nokia's Devices & Services business. The $7.2 billion deal means that Microsoft could very soon produce its own smartphones using the Windows Phone operating system. In return, China is requiring Microsoft and Nokia to make promises on fair patent use, fearing that the proposed acquisition between the two companies could spell trouble for the nation's Android device makers."
smaxp writes: "If the cable and satellite live television providers were to comment on the latest Amazon Fire TV or reports of the new Google Android and Apple TVs, it would likely be in the voice and character of Charlton Heston: 'We will give up our remotes when they are pried from our cold dead hands.' Amazon's Fire TV and the rumored Google Android and Apple TVs excite and then disappoint. At first glance, it looks like cable and satellite television are about to be outflanked and the eternal struggle with the TV remote and set-top box will be solved with an intuitive interface to search both live television and archival content from streamed online video companies such as Netflix. Sadly, it isn't so. The cable and satellite companies that provide live television have made sure this won’t happen, because putting Amazon in the forefront would make live television providers’ brands less relevant. Amazon would then also have a wedge to pry its way into the live television ecosystem."
A while ago you had a chance to ask John McAfee about his past, politics, and what he has planned for the future. As usual, John answered with extreme frankness, with some interesting advice for anyone stuck at a checkpoint in the third world. Below you can read all his answers to your questions.
Amazon may have a slight lead in the world of Android-based TV-centric mini-boxes with its Amazon Fire TV, but according to this story, Google is getting set to release just such a box itself. "According to documents obtained exclusively by The Verge, Google is about to launch a renewed assault on your television set called Android TV. Major video app providers are building for the platform right now. Android TV may sound like a semantic difference — after all, Google TV was based on Android — but it’s something very different. Android TV is no longer a crazy attempt to turn your TV into a bigger, more powerful smartphone. "Android TV is an entertainment interface, not a computing platform," writes Google. "It’s all about finding and enjoying content with the least amount of friction." It will be "cinematic, fun, fluid, and fast." ... What does that all mean? It means that Android TV will look and feel a lot more like the rest of the set top boxes on the market, including Apple TV, Amazon’s Fire TV, and Roku."
An anonymous reader writes: "Android has a huge market share advantage over iOS these days, but it hasn't had as much success at following the money. iOS continues to win over many app developers and businesses who want to maximize their earnings. Now, an article at Slate goes over some of the statistics demonstrating this trend. A map of geo-located Tweets show that in Manhattan, a generally affluent area, most of the Tweets come from iPhones. Meanwhile, in nearby Newark, which is a poorer area, most Tweets come from Android devices. In other tests, traffic data shows 87% of visits to e-commerce websites from tablets come from iPads, and the average value of an order from an iPad is $155, compared to $110 from Android tablets. (Android fairs a bit better on phones). Android shows a huge market share advantage in poorer countries, as well. Not all devs and business are just chasing the money, though. Twitter developer Cennydd Bowles said, 'I do hope, given tech's rhetoric about changing the world and disrupting outdated hierarchies, that we don't really think only those with revenue potential are worth our attention. A designer has a duty to be empathetic; to understand and embrace people not like him/herself. A group owning different devices to the design elite is not a valid reason to neglect their needs.'"
Nerval's Lobster (2598977) writes "Amazon is serious about conquering the living room: the online retailer has launched Fire TV, a set-top box that not only allows viewers to stream content, but also play games. That streaming-and-gaming capability makes Amazon a threat to Apple, which rumors suggest is hard at work on an Apple TV capable of doing the same things. In addition, Fire TV puts the screws to other streaming hardware, including Roku and Google's Chromecast, as well as smaller game consoles such as Ouya (a $99, Android-based device). Much of Amazon's competitive muscle comes from its willingness to sell hardware for cheap (the Fire TV retails for $99) on the expectation that owners will use it to stream and download digital content from Amazon, including television shows and apps. Those developers who've developed Android games have an advantage when it comes to migrating software to Amazon's new platform. "Porting You Don't Know Jack was really like developing for Android, with the exception of the store and the new controller library," Jackbox Games Designer/Director Steve Heinrich told Gamasutra after the Fire TV announcement. "The store itself is the same as the Kindle version, which we've used many times now, and the way the controller works is very close to what we did for Ouya." While Fire TV could represent yet another opportunity for game developers looking to make a buck, it also raises a pressing question: with so many platforms out there (iOS, PC, etc.), how's an indie developer or smaller firm supposed to allocate time and resources to best advantage?"
Today Amazon launched 'Fire TV,' a new video streaming box designed to compete with devices like the Roku and Apple TV. The Fire TV runs Android on a quad-core Qualcomm 1.7 GHz processor with 8GB of internal storage and 2GB of RAM. It supports 1080p video output at 60fps and measures 4.5" x 4.5" x 0.7". The Fire TV is also explicitly designed to support gaming, and Amazon has concurrently launched their own game controller. The Fire TV's remote control includes a microphone and a button that lets you search TV show and movies by voice.
DeviceGuru (1136715) writes "Intel and CircuitCo have revealed a smaller, faster, 2nd-gen MinnowBoard open SBC based on an Atom E3800 SoC and supported by both Android 4.4 and various standard Linux OSes. The MinnowBoard Max, which will ship in Q3 starting at $99, blows past the original MinnowBoard (Slashdot video) on price, performance, and energy consumption. The 3.9 x 2.9-inch Max's $99 starting price includes a 64-bit 1.46GHz Intel Atom E3815 (Bay Trail-T) CPU, 1GB RAM and 8GB SPI flash, and coastline ports for MicroSD, Micro-HDMI, GbE, dual USB, and SATA. Unlike the original MinnowBoard, the Max provides two expansion connectors: a low-speed header, with signals similar to the Arduino's Shield connector; and a high-speed connector, which can support mSATA and mini-PCIe sockets on expansion modules, among other interfaces. Although the Max's design supports CPUs up to Intel's quad-core 1.91GHz (10W TDP) E3845, only two choices shown initially at MinnowBoard.org, with the higher-end $129 model stepping up to a 1.33GHz dual-core E3825 plus 2GB RAM.."