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Security

Submission + - Identity/ID Theft Trojan on Monster.com (informationweek.com) 2

Ant writes: "Broadband Reports report an InformationWeek story on security researchers' finds that the popular Monster.com job site was being widely used for identity (ID) theft. Hackers are placing fake advertisements/ads, on the site, that infect computers running Windows. The Trojan takes information that job seekers place online which includes social security numbers. The scam is one of the biggest of its kind and could affect over 100,000 identities..."
Security

Submission + - Nearly 900K US Troops health care records exposed

blueser writes: Military Times reports that "personal health care records of nearly 900,000 troops, family members and other government employees stored on a private defense contractor's nonsecure computer server were exposed to compromise". Exposed information includes social security numbers, names, addresses and coded health data. The contractor has been aware of the data breach since May 29, when USAFE notified them about an insecure data transmission. The Petangon and FBI have already been involved, and the contractor is already notifying those that have been affected.
Google

Submission + - Ask.com unveils anti-Google tool, AskEraser! (regdeveloper.co.uk)

Tech.Luver writes: "Ask.com unveils anti-Google tool ( http://www.regdeveloper.co.uk/2007/07/20/ask_unvei ls_askeraser/ ) theRegister.co.uk reports, " 'Hey! We care about privacy' As Google plays games with its cookies, semi-rival Ask.com is actually getting serious about privacy. The web's fourth-leading search engine is giving web users a brand new tool that ensures their search results will not be retained by the company — at all. As the company points out, that's a first among major search engines. Known as AskEraser, the tool isn't slated to arrive until later in the year, but Ask went ahead and announced the thing yesterday. ""
Media

Submission + - A business model for the MAFIAA

sehlat writes: I asked my wife her opinion of the MAFIAA's war on their customers and she sent me the following essay. Posted here because I think it deserves attention.

As our communication technology expands (some might say 'explodes'), traditional media are being forced to rethink their traditional models. Nowhere is this more evident than in the struggles of major movie studios, music studios and publishing companies. Some of them are in outright legal wars with their customers. This is a certain ticket to bankruptcy court — it's just a matter of time.

In the past, big studios and big publishers were king. Composers, performers, authors and artists all had to go through them to reach an audience. Even if they went to the considerable expense of self-producing, how did they distribute their wares? The entertainment corporations were free to pay their talent as they saw fit, charge for their product as they saw fit, and they didn't have to answer to anyone. The only real adversaries they had were each other and the counterfeiters.

Counterfeit movies, books and music have always been a nuisance, but they weren't a major threat. Quality problems kept most customers attached to the genuine article. But then the technology expanded, and anyone could make a copy for their mom, their girl friend, their cousin Ernie. A lot of big companies panicked and set loose packs of lawyers to gnaw on the hands that feed them.

Panic is blind, and this is no exception. Those big companies aren't seeing the big picture, and if they don't rethink what they're doing, they will go as extinct as the dodo, BECAUSE THEY'RE NOT NEEDED ANY MORE.

The studios and publishers make a big deal about "intellectual property", but how are they defining that? Do they create anything? Or do they buy the creations of others? Do they sell anything? Or do they pretend to sell their wares, but then insist on the right to continue to "own" and control them?

These days, studios and publishers actually function as glorified introduction services. Once they were mass-producers, using economies of scale to make the expensive, cumbersome process of generating and duplicating entertainment media (whether book or music or film) cost-effective. But today, we're getting to the point where anyone with a good computer and the requisite skills can turn out high-quality content, and mass duplication isn't necessary — it can be done electronically by the purchaser. So the function of the studio or publisher is to 1. Recruit the talent, and 2. Introduce their work to the consumer.

Think about an introduction or dating service. You want to meet a nice person to go out with. The service is happy to oblige, for a fee. So far so good. But what if the service wanted to plant spyware in your car, your favorite haunts, even your bedroom, to make sure that you couldn't ask the person out again without paying them? What if they sued you for introducing her to your cousin Ernie? Would you do business with them?

No matter what they do, these agencies can't successfully control each iteration of the material they sell. If they stop trying, they'll continue to make money. Most people don't want to take the time to record or print their own entertainment. Most artists don't want to be their own marketing companies, either, so they too will continue to support agencies that treat them fairly. Some of both will go to the extra trouble, because they have more time and/or skill than money, but chances are that those people wouldn't be doing business with the agency in the first place, so nothing is being lost to them.

What about all this is so difficult? The same bloated corporations that have been swindling their artists for years are now running amok, suing grandmothers and grade-school kids for doing the very thing that will keep their products in the marketplace. Word of mouth is the most potent advertising a company can have — why aren't they taking advantage of it? The consumers want to be entertained. Show them a little bit of something entertaining and they want more. Intelligent marketing dictates selling content; recorded media might remain as a secondary "convenience" market for people who can't or don't want to convert data to their format of choice, but it's not mandatory any more. The company that's smart and realistic will provide previews, or older material from an artist's library, to potential buyers. When they sell something, they will sell it. They'll sell it in units that make sense (individual songs as well as albums, individual stories as well as collections, etc. No encryption, no spyware, no strings attached at all, except that if anyone tries to copy and market their material, they can act against them on behalf of the artist. And speaking of the artist, they'll pay their talent well enough to make it attractive to work with their agency, because if they don't, their talent has the option of marketing directly to the consumer. In the coming shaking-out of the information/entertainment media, the companies that are smart and realistic will win.
Spam

Submission + - Holding Companies advertised responsible for spam

lunatick writes: "I have been getting a ton of spam on my forums. Despite e-mail activation, image text input, auto-banning anyone that trys to input a webpage I get an average of 20 new sign ups a day and 2 actually activate and post Spam. I added a $1000 per day advertisement fee for the forums as a TOS, but how do i enforce this. I tried billing 1 company and was slapped with a harassment threat. I obtained the address through a whois lookup. Does anyone in the /. community know of any legal president for holding the advertised companies/websites liable for the spam of the advertising companies they hire?"
Security

Submission + - OpenOffice Virus Found in Use (zdnet.com.au)

eldavojohn writes: "Remember the 'SB/Badbunny-A' virus that wasn't in the wild yet? Well, according to Symantec, it is and it's not caring what platform you're running. The respective behaviors of the designated worm in the wild: "On Windows systems, it drops a file called drop.bad which is moved to the system.ini in the user's mIRC folder, while executing the Javascript virus badbunny.js that replicates to other files in the folder. On Apple Mac systems, the worm drops one of two Ruby script viruses in files called badbunny.rb and badbunnya.rb. On Linux systems, the worm drops both badbunny.py as an XChat script and badbunny.pl as a Perl virus.""
Censorship

Submission + - Attorney sues website over his online rating (nwsource.com)

An anonymous reader writes: The Seattle Post-Intelligencer is reporting that a local attorney is suing legal startup Avvo.com over a rating that was algorithmically assigned. The story touches over the controversy of computers grading humans. Such practices are not new: the New York Times earlier this year reported on Google using algorithms to determine applicant suitability. But what happens when you don't like the result? Can a computer program be considered defamatory?
Data Storage

Submission + - Storage 2.0 -- Web-based and 15 cents a gigabyte (computerworld.com)

Lucas123 writes: "Distributed nodes managed by open-source software on the World Wide Web could represent the future of data storage, according to a Computerworld article. The nodes, made up by commodity servers or low-cost arrays, would be interconnected using grid computing technology and could offer up capacity for as little as 15 cents per gigabyte per month — plus another 10 to 20 cents for each gigabyte users upload or download. That compares to $15 to $25 per gigabyte just to buy the hardware and software needed for secondary (backup or archival) storage, and $50 and up per gigabyte for the primary storage."
Real Time Strategy (Games)

Submission + - First Direct3D game and benchmarks

An anonymous reader writes: Relic released a patch for Company of Heroes, their RTS set in WW2, May 31st to make it the first commercial game to take advantage of Microsoft's Direct3D 10 API. This patch adds half a dozen graphical improvements when run in d3d10 mode to a game that already was one of the prettiest RTS games out there. Legit Reviews is the first to provide benchmarks of three of nvidia's 8800 variations against AMD's 2900 to see how the new chips stack up when running a game in the API they were designed for.
Sci-Fi

Submission + - "The Sims" to move from PC screen to silve

TheCybernator writes: "SAN FRANCISCO (Reuters) — Maybe they can call it "The Sims: The Movie." Electronic Arts Inc. has sold the movie rights for "The Sims," the best-selling computer game, of all time to 20th Century Fox, Variety said on Friday. "The Sims" is one of EA's biggest franchises and, including sequels and expansions such as "The Sims: House Party" and "The Sims: Vacation," has sold nearly 85 million copies since it debuted seven years ago. Oft-described as a "virtual dollhouse," the game puts players in charge of simulated people, helping them make friends, find satisfying jobs and buy household items in order to stay happy. "The Sims has done an interactive version of an old story, which is what it's like to have infinite power and how do you deal with it," the Hollywood industry paper quoted Rod Humble, head of The Sims Studio at EA, as saying. "The Sims" was created by legendary game designer Will Wright, known for his quirky titles that eschew linear storylines in favor of letting players create and explore their own worlds. Variety did not mention financial terms of the deal. Spokesmen for EA and Fox could not immediately be reached for comment. Fox is owned by News Corp.. http://uk.reuters.com/article/technologyNews/idUKN 2519868120070526"
Businesses

Submission + - How to create an ad-based revenue model for a web2

matan_a writes: I was wondering whether anyone has some helpful tips about creating a revenue model that's based on income from ads. The most difficult part of the model is 1. the comparative study, which helps you establish your assumptions and 2. forecasting the growth of your businesses and choosing where, within the matrix of "comparative" companies, the venture should be located — and why!

The formula itself should be pretty straightforward. But getting solid, verifiable numbers, of course, takes some good time to research. For example, I would assume you take an average CPC or CPM, average CTR, expected number of pageviews and multiply them together. Poof — you have it! Do it 3-4 times for different milestones and you've got a model. Is this even the direction?

How convincing will these numbers be to investors? How firmly can they be based? How do you even start to think of growth rates between milestones? Does anyone have any experience they can share? Do you have any good resources for finding useful numbers for the comparative research? Alexa doesn't seem to be very helpful since they don't give you absolute numbers (they give you "reach" percentages), and their numbers just don't seem to corroborate against other reliable sources online.

Thanks in advance for your insights!
Security

Submission + - What caused PlusNet's security flaw

An anonymous reader writes: Last weekend we learned that British ISP PlusNet had been forced to close its webmail service after it was compromised and addresses were made available to spammers.

In an encouragingly open response to their customers, they have reported their findings and a timeline of the incident on the community section of their website.

They've confirmed the problem as having been a webmail code vulnerability (they have since closed down that webmail platform and replaced it with Squirrelmail), and that a copy of their Webmail database was compromised — with code installed on their platform including a trojan payload.

Among other things in their report, one piece of information would surprise you for an ISP part of the BT Group (biggest ISP in the UK with 3.66m subscribers in total):

"[We have] Created a dedicated PlusNet security team which is formally responsible for all aspects of data and software security on our platform."


You'd have thought they'd have had that before. PlusNet e-mailed their customers last week to apologise, but are to be commended for the subsequent and detailed update.

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