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Comment Re:Bandwidth is a killer (Score 1) 200

What you say about postage sized textures and bandwidth intensity is true. Also you make a good point about convincing people to wait for the plug in to download and all, BUT... I can think of one browser plug in based game that has had fantastic success so far. Take QuakeLive for instance. The only other thing to be said for QL maybe is that Quake was already a popular game to begin with. Will unknown games that are unproven but run with similar plug ins have similar success? Maybe Id Software will sell the plug in architecture in the same way that they license their 3D engines. Maybe they'll open source it altogether. Just a thought.

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