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What's Hidden Under Greenland's Ice? 246

Roland Piquepaille writes "Ice has covered Greenland for millions of years. So what's hidden under this ice cap? Mountains and valleys? Rivers and lakes? Of course, we might know it sooner than we would have liked if the ice covering Greenland continues to melt. But researchers from Ohio State University have decided that they wanted to know it next year and have developed a radar to reveal views of land beneath polar ice. Their first tests of this new radar, which helps them to catch 3-D images of the ground under the ice, took place in May 2006. The next images will be shot in April 2007. Here are some images of the new GISMO device and what it can do."

A Concrete Solution To Pollution 276

PreacherTom writes "With concerns over global warming and pollution control reaching an all-time high, an Italian company has developed an interesting solution. It is called TX Active: a concrete that literally breaks down pollutants in the air. The effects are significant: 'In large cities with persistent pollution problems caused by car emissions, smoke from heating systems, and industrial activities, both the company and outside experts estimate that covering 15% of all visible urban surfaces (painting the walls, repaving the roads) with products containing TX Active could abate pollution by up to 50%.' Even more significant is that the cost is only 30% over that of normal concrete. Remarkable."

Utube Sues YouTube 438

An anonymous reader writes "From The Age article: Universal Tube, which sells used machines that make tubes, has said it has lost business because customers have had trouble accessing its site." So now Utube is suing YouTube seeking a cease and desist on the youtube domain. (I wonder if they think Google's pockets might be deeper that the previous owners'.) This again raises the problems of domain names colliding across different industries and countries, and reminds me of the etoys/etoy tussle a few years back. Should domain name simply be exempt from trademark legislation in all countries or is it a legit thing to fight for?"

How To Get Your Steam Account Pwned 110

Pharmboy writes "It seems a 13 year old was trying to pose as a Steam employee to gain access to someone else's account, and had the tables turned on him. In a battle of wits, it helps to be smarter than the next guy." From the post: "br0kenrabbit says: Unlike you, I DO work for Valve. Trace my ip and you'll see. Greg_ValveOLS says: huh?" In the interests of being nice to Futuremark's forums, I've gone ahead and pasted the whole coversation below. Read More for the entire, priceless, exchange.

Valve Settles Subway Advertising Issue 27

Gamasutra reports that Valve and IGA have settled their legal issues in the wake of the Subway advertising issue. From the article: "The joint statement explains 'an amicable resolution of differences regarding in-game advertising in Counter-Strike', which 'also absolves IGA's advertisers and IGA's advertising agencies from any liability', but does not specifically mention whether IGA will be permitted to run similar campaigns in the future."

Reinventing Gaming Addiction with 360 Achievements 78

jayintune writes "An article from 2old2play looks at how the XBox 360 achievement system is bringing out the addictive qualities of console games by adding a whole new level of competition to 'single-player' games. At the same time, the achievements extend the life and replayability of the games. Do you actually get more for your money from a single player Xbox 360 Game then from another console? You be the judge."

Online Communities Have Positive Effect 32

eToychest has the results from a three year study, showing the effect of online gaming communities. Overall, the study found, such communities have beneficial results. From the article: "'Our study shows that the online gaming communities are complex and highly developed, acting as training grounds for the transition from school to work' Nic continues: 'When playing, gamers are undergoing a complex process of work related learning - learning how to cope with work scenarios - which is far removed from the traditionally held negative view of gaming. Put simply, these games have a central - and positive - role to play in the development and education of young people.'"

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