Comment Re:why? (Score 1) 192
What, like all modern smartphones?
What, like all modern smartphones?
I know he was trolling, but he never said it was too heavy...
I never claimed that WINE was an emulator, but that doesn't mean its codebase couldn't be used as a starting point for an Xbox One emulator. The whole OS doesn't need to be emulated necessarily, just the parts of the OS that the software hooks into. Then again, if the emulator is high-level enough then the actual OS itself could run on it, though this would be a copyright nightmare but nothing new for emulators (BIOS files for PSX, Dreamcast, etc. being prime examples).
Well, if something partially emulates a system but isn't 100% accurate, what do we call it if not an emulator?
License authentication is largely irrelevant, an emulator would just ignore any licensing flags and play content indiscriminately. As for MP, that is a different issue and one faced by all platforms, but it's not inconceivable for emulators to be able to form their own network.
The 360 can already play networked content outside of Live, it was little more than disabling a ping limit for local multiplayer. Not quite as elegant as a fully-fledged Xbox Live replacement but a start.
The original Xbox has the same problem as the new Xbox, and the newer Xbox. They all run Windows. The OS was derived from Windows 2000 and then carried forward from Xbox to Xbox, presumably receiving regular infusions from the Windows codebase along the way.
http://blogs.msdn.com/b/xboxteam/archive/2006/02/17/534421.aspx
One of the first questions I get when someone hears I work on Xbox is "So, what operating system do you guys use? Windows 2000, right?" I am honestly not sure where the Win2K misperception comes from, but Xbox runs a custom operating system built from the ground up.
That said, I'm sure the Xbone is closer to Windows than the 360's OS was.
Preservation? The work that went into building emulators of old has meant that we can now play SNES games et all on modern hardware - such as Android tablets. I have no idea what the computing landscape will look like in 10 or 20 years time but it'd be nice to be able to play today's games on whatever hardware I own at the time without having to dust off the PS4 or whatever.
Not the whole OS, just certain API calls. This gen will be much more complicated, but the process will remain the same.
I wouldn't be surprised if the emulators start borrowing code from WINE and ReactOS to get the job done.
300Mbit wifi, if it is not saturated with things like constant peak speed file transfers
I think you may have hit the reason why it's not feasible right there.
I suppose your use case is identical to everyone else. No, wireless just isn't an option for any reasonably sized office for anything other than mobile access.
Aesthetics be damned, productivity comes first.
I got the same feeling when I got my first Android phone. 576MB of RAM...in a phone. I've recently upgraded and my new device has 3GB of RAM. It feels like only recently that I hit that amount in a desktop computer, now I have it in a device that fits in my pocket - never mind the quad-core CPU or 64GB of internal storage.
10 years ago, that would have been a reasonably powerful desktop machine.
Obviously, what we need is some XRAM.
I'm not an expert by a long shot, but I'm pretty sure that modern day applications don't go anywhere near that low a level and instead leave memory management up to the system.
I'm surprised modern browsers don't just natively support the torrent protocol in some fashion. Even if they don't seed, it'd still make file distribution a lot easier for smaller entities that can maybe throw up an FTP but couldn't handle full distribution.
Did you like...just read the first sentence of his/her post and then ignore the rest?
One of the chief duties of the mathematician in acting as an advisor... is to discourage... from expecting too much from mathematics. -- N. Wiener