Comment AI, Npcs and a related study. (Score 1) 58
Having read several texts on narratives in games and played a fair share of games - many of which were well written crpgs; it seems to me that games that rely heavily on authoring player-character behavior (through non-interactive scenes - such as FMVs) - create a sort of pseudo-NPC of your player character - leaving you, as a player, passive and unimmersed in large parts of the game. This does not necessarily have to be a bad thing; but striving towards immersion and the illusion of choice and making a difference, I believe the plot is to be wrought through the NPCs - thus, I've turned to the makings of NPCs.
It's a fairly broad area; and only part of it relates to AI and programmed autonomy.
I may be looking into some of the following areas: AI/Autonomy, forms of interaction (dialogue, cooperation & other forms), Plot: Function & Relation dynamics, content (scripts, models/animation, static vs. dynamic, voice acting), extra-game presence ( npc's roles in advertising, IPs, translation between media, reception) and player reception.
I would appreciate:
- Any ideas for other NPC relevant areas
- References to articles or material regarding NPC's or AI in games
- Accounts of any particular memorable experience you may have had with NPC's in games: ( What game, What made it unique? )
Thank you
(P.s. Yes - my current scope is very broad, and I look to limit it - but I'm still in an early exploratory phase.)