I consider myself lucky to never have been in a situation where I've had to pull a gun, but I was trained to use the failure drill technique. 2 to the chest, 1 to the head.
What we are really seeing here IMHO is an internal political battle that has spilled outside the corporate structure. One exec has decided to stake his name on adopting Firefox and will blame the every development group that only supports IE when this fails.
Figure out what you need to do with your application to make it work in IE and Firefox is the only real solution.
Your example of sticking your hand into a fire isn't even close. This is more like dealing with a school bully, no matter what you do that bully will be after you. How crazy is it to make threats over drawings? These crazies need to be exposed as what they are and there is no reason to kowtow to them.
First off is the lack of two basic PC settings. Anti-Aliasing and mouse sensitivity. Since I've got a pair of ATI 5850's and bought the Steam version of ME2 I don't have any AA and can't fool the ATI drivers into forcing it on. Hopefully ATI will update drivers to recognize the exe soon. Then having no real control of mouse sensitivity is a bit of a pain, particularly with the circuit board style bypass. Both of these issues only impact the PC.
The next big thing that the game lost is the open-ended feeling. Sure there were a few missions in ME1 that just ended and took you out of the area, but the majority didn't. With the new method you get to the end of a mission and when you hit F, you are taken back to your ship. No more running around the Citadel figuring out 3 or 4 missions at the same time.
I'm also not a fan of the heat clips. While it is true I've never run completely out of ammo playing a solider, I have run out of assault rifle ammo. This is really a pretty minor thing and if you never played ME1 you won't miss it.
Now not all is bad. The ability to influence a cut scene with a right or left mouse click is awesome. I've "solved" several problems with a bullet. The story and character interactions are very good. I'm just about done collecting my team and I'm looking forward to seeing what comes next.
From Sharp minds come... pointed heads. -- Bryan Sparrowhawk