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Submission + - Kim Stanley Robinson Says Colonizing Mars Won't Be As Easy As He Thought (io9.com) 1

An anonymous reader writes: Kim Stanley Robinson's Mars trilogy filled us all with hope that we could terraform Mars in the 21st century, with its plausible description of terraforming processes. But now, in the face of what we've learned about Mars in the past 20 years, he no longer thinks it'll be that easy.

Talking to SETI's Blog Picture Science podcast, Robinson explains that his ideas about terraforming Mars, back in the 1990s, were based on three assumptions that have been called into question or disproved:

1) Mars doesn't have any life on it at all. And now, it's looking more likely that there could be bacteria living beneath the surface. "That's going to be very hard to disprove," says Robinson. "We could be intruding on alien life."

2) There would be enough of the chemical compounds we need to survive. In particular, we need a lot of nitrogen â" and scientists had expected there to be a lot, based on the ordinary distribution of elements in planetary accretion. But there's much less nitrogen on Mars than we'd hoped.

3) There's nothing poisonous to us on the surface. In fact, the surface is covered with perchlorates, which are highly toxic to humans, and the original Viking mission did not detect these. We could use bacteria to dispose of them, but it would be a very long-term process.

"It's no longer a simple matter," Robinson says. "It's possible that we could occupy, inhabit and terraform Mars. But it's probably going to take a lot longer than I described in my books."

Instead, Robinson says that Mars can't serve as a "backup planet," and that we need to fix our problems here on Earth if we're to have any hope of surviving for the timescales needed to set up an eventual colony there.

Submission + - Steve Jobs's Big Miss: TV (itworld.com) 1

jfruh writes: Steve Jobs was a well-known audiophile and music lover, which helps explain why Apple transformed the music industry in the '00s with the iPod and iTunes. But according to a new biography soon to be released, Apple may have failed to do the same for TV because of Steve Jobs's disdain for the medium. One of his first acts upon returning to the company was to kill the flashy, expensive 20th Anniversary Macintosh, in part because it had a built-in TV tuner. 'Apple will never make a TV again," Jobs declared.

Submission + - GE and Livermore National Lab Funded for Open Source 3D Printing Algorithms (llnl.gov)

An anonymous reader writes: “Commercial SLM machines do not permit access to specific process parameter information and tool paths,” said Bill Carter, a researcher with GE’s Additive Manufacturing Lab, which is under GE’s Global Research. “This limits the ability of researchers to perform controlled validation experiments that support modeling work and process development. The cooperation of GE and LLNL will result in a demonstration of the new protocol on several research machines, paving the way for more robust process control and optimization strategies.”

Submission + - Here's Why Patents Are Innovation's Worst Enemy (singularityhub.com)

walterbyrd writes: Patents did serve an important purpose during the days when technology advances happened over decades or centuries. In today’s era of exponentially advancing technologies, however, patents have become the greatest inhibitor to innovation and are holding the United States back. The only way of staying ahead is to out-innovate a competitor; speed to market and constant reinvention are critical. Patents do the reverse; they create disincentives to innovate and slow down innovators by allowing technology laggards and extortionists to sue them.

Submission + - Behind the White House's claim of 545,000 unfilled IT jobs (computerworld.com)

walterbyrd writes: The data comes from Burning Glass Technologies, which analyzes help-wanted ads.

This means that the administration's 545,000 unfilled IT jobs figure is based on the Burning Glass analysis. It arrived at this by counting the number of jobs over a 90-day period leading up to President Barack Obama's State of the Union address on Jan. 20, according to Dan Restuccia, chief analytics officer at Burning Glass.

Burning Glass's approach draws concerns from Hal Salzman, a professor of planning and public policy at Rutgers University, who studies the science and engineering workforce. "They claim they deduplicate, but they don't publish their methodology; there is no external verification," he said.

Comment Re:Agreed (Score 2, Insightful) 741

I admit, I struggled a bit with the polynomials as I don't work much with them anymore, I still don't see any direct application for them even after years of working in scientific computing. Therefore, I see them as a graduation test only, meaning "If we can force you to learn this, then we can force you to learn anything.".

Just for that you fail the exam.

Comment Re:Guilty much? (Score 1) 685

I think the point the GP was making was that, yes the US military can instantly and overwhelmingly wipe out any civil resistance. However that is entirely dependent on said soldiers of the US military actually following those orders. If there was a civil insurrection, there is a real possibility that soldiers would simply refuse to open fire on civilians and also possible that they would simply join them.

Doesn't happen much, does it?

http://en.wikipedia.org/wiki/Kent_State_shootings

http://en.wikipedia.org/wiki/Jackson_State_killings

Comment Re:People would protest against raising corp. tax (Score 2, Funny) 809

Look, left-wing parties are likely to do well in our next election, but no-one sensible here, left or right, wants to raise the corporation tax rate. These companies provide our jobs.

If a raise would be announced, ordinary people here would really start to protest.

Ireland is not the US, where lower-middle class working people will protest on the streets saying that Mario Antoinette should have more cake.

Comment Re:please don't (Score 1) 518

I think he was referring to the "Press X to duck behind this crate. Press Y to shoot your opponent. Wait 5 seconds to heal fully from any and all damage you've taken. Watch a five minute cutscene" type gameplay that passes for console FPS.

Comment Re:On the subject of games (Score 1) 200

I'd like to see a game that isn't a click-fest, but still would offer some action and nice visuals. Something with the gameplay involving giving orders to partially autonomous troops. After giving orders, you could watch and see how they fare and perhaps give some further orders, maybe with some possible penalty incurred for breaking radio silence. Or in the setting of a Total War type of game, there could be a limited number messengers who would take time to reach the troops and even have a chance to fail in delivering your orders.

Scourge of War: Gettysburg and its predecessors Take Command: 2nd Manassas and Take Command: Bull Run pretty much work that way. The graphics are dated (think Medieval: TW quality) but functional enough, the gameplay fairly slow and meticulous. Most battles start with 5-20 minutes of maneuvering into attack positions, after which you order your divisions/brigades their set targets and watch them march into the fray. If and when things start looking bad you start to micromanage individual batteries and regiments. That's when it gets really hectic and interesting. Or you can play Empire: TW and watch the beautifully rendered but historically ridiculously inaccruate soldiers run up and down mountains on a tiny battlefield while being bombarded by overpowered artillery.

Comment Sounds like multigrid (Score 4, Interesting) 157

Multigrid is theoretically O(s), so I don't immediately see how this is such a huge leap. Of course the actual complexity also depends on the problem and the implementation. Maybe their method.is applicaple to a wider variety of problems.

Also, the "iterated sparsifying" sounds a lot like algebraic multigrid.

Comment Re:Not an RPG (Score 1) 86

Seriously guys, we're limited by the technology. There's a reason CRPGs and JRPGs are what they are -- it's just not feasible to make the kind of experiences you are asking for. Consider Mass Effect or Dragon Age, games that have hundreds of thousands of pages of text. Even they feel "railroady" at times. You can't join the villain, after all, because they didn't have an extra 5 years to write, script, draw, program, etc that scenario and the 500 sub-scenarios involved.

That's the problem with modern games. They assume the player needs to be inundated with pages upon pages of mediocre fantasy guff to keep them engrossed in what is otherwise a plastic and unconvincing game world that has an economy entirely run on monster loot.

Make the game world logical if not realistic, fill it with NPCs that act like you would expect them to, and allow the PCs to act in meaningful ways with them. The players imagination can fill in the gaps and come up with a great story. Darklands might play like a multiple choice quiz at times, but it did this nearly two decades ago.

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