Computer Science can be seen as having a theoretical and practical side. The theoretical side deals with defining how computers work, how to make them better, and why algorithms run the way they do and how to make them better. The practical side takes the theory and implements it; however, it still takes the abstract side to develop applications and make them do what you want efficiently.
You don't NEED math to write applications but without it, your applications will suck. Also, you won't be able to do anything much more advanced than a Helo, World application without memory and runtime issues. Also, go try to write a 3D Graphics engine without advanced math; I work on an OpenGL library and use matrix, vector, and physics maths every day. Not to mention the math I use to fine tune an application to run faster, use less memory, and logically fit parts together where they don't step on other running parts.
You might never use some of the math you learn but you will use math and if you want to be taken seriously, learn it or go write websites in html.