and nobody would have expected even Facebook to fail this hard
Huh? Facebook has pretty stated that their strategy is to try major, risky changes at high speed and retract them if necessary. A careful, backwards-compatible, regression tested release process is the opposite of what they do.
So: I would say anyone trusting facebook with their critical data is a fool.
Yes, indeed that does answer the questions, but that's not really what Linux users probably have in mind
Then it's a matter of "launching a new console", which is an extremely difficult problem (mostly - getting big game houses on board and marketing $$$ to be visible to consumers).
Perhaps I'm being naive, but Steam only solves one part of the "problem" of games on Linux. Many other difficult technical problems remain, such as the fragmentation of distros, poor 3D video drivers/performance, fragmented APIs such as audio.
And then there all the "marketing" problems, such as that many Linux users are not interested in paying for games, or want open source, or also run Windows for games.
imagine using all your favorite desktop apps on your phone
No thanks, that would suck. The success of iPhone followed by Android shows that people want new software (or at least software with a new UI) suited to the form factor. In any case, my favourite desktop apps now consist of a web browser, and
Well. I used to think the same too. But in reality I was just suppressing the pain, and it came bubbling back up eventually. Humans are biologically wired to be with a mate, just like most animals, and those instincts and desires don't really go away...
As a game artist myself, you can never have textures with too much resolution [...] or models with too much detail.
As a player, I stopped caring about improved resolution some time ago. Current PS3 games have enough. It would be a minor nicety to have more resolution, but only if it was free (ie. didn't hurt framerates, load times, effort put into gameplay, etc).
We are using Intel's "Smart Response Technology" which uses a small 20GB mSATA SSD on the motherboard in conjunction with a regular hard drive.
It can cache both reads and [optionally] writes.
In read/write cache mode, it gives about 80% of the performance boost of using the pure SSD, for our Visual Studio 2010 disk thrashing.
However, these are good quality Intel SSDs, not the "cheapest flash chip I could find to bung in my hard disk" that the all-in-one hybrid drives seem to use.
Exactly: the big "problem" with online advertising is that it can be tracked, and so it's obvious that people mostly ignore it. So it exposes advertising as much less valuable than it has been presented as before.
Most places do have a rough form of version control, as simple as zips backed up to a server. These kinds of low-tech unofficial approaches seem ugly, but basically do the job for a single developer or several independents.
I would also add that TFS feels a bit unfinished. The basic design is pretty good, but certain small but very useful things are missing in the UI, e.g.:
the merge/compare tools cannot ignore case or whitespace (!)
there is no rollback in the GUI (until a recent Powertools addon, which is flakey)
In some places you can get to the history of a file, in others not
There is no easy way to search your bugs (work items)!
1112 pages about web technologoy printed on paper? What a curious idea. How does the search engine work?
On Diginotar's site you can barely tell anything happened, except for a small "security incident" press release.
They are still trying to minimise it when it seems likely the whole company will be shut down for complete failure.
Cowards.
Same for me.
So I've gone back to the old comments system (again)... without the javascriptiness it seems fine.
Make sure your code does nothing gracefully.