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Earth

New Batfish Species Found Under Gulf Oil Spill 226

eDarwin writes "Researchers have discovered two previously unknown species of bottom-dwelling fish in the Gulf of Mexico, living right in the area affected by the BP oil spill. Researchers identified new species of pancake batfishes, a flat fish rarely seen because of the dark depths they favor. They are named for the clumsy way they 'walk' along the sea bottom, like a bat crawling."

Comment Some != Most (except for large values of some) (Score 4, Interesting) 416

The problem is that, for most people, they grasp at straws and try to find some observable "cause" they can link with autism. It's quite possible that it has more to do with environmental and/or emotional stresses on the mother but people try to put the cart before the horse and "prove" that a vaccine - which may have been due to travel (hint - enviro/emo stress) or bad health conditions (same) - was the cause.

OK - as a parent of a six-year old with "primary" autism (e.g. low-functioning), I'd like to clear the air on a few points:

  • "Most" of the parents of autistic kids don't buy into the vaccine-causes-autism bunk - only a very vocal minority, which unfortunately our media amplifies
  • The mechanism behind autism is, as you undoubtedly know, not well-understood. In the absence of a good understanding, this kind of uninformed speculation thrives.
  • Lives have been lost as a result due to botched "Chelation" therapies, and money is being made by the self-styled DAN doctors who tell desperate parents what they want to hear

Please, move on, you're just embarrassing yourselves.

I have met a number of other parents of autistic kids. Those that are desperate enough to by into these theories are (often) otherwise rational, intelligent people. They are desperate for hope, and feel they owe it to their child to attempt some kind of cure. Whether this is due to denial (of the permanent disability) or unrelenting hope and a moral code that says "anything is better than nothing", I don't know. I do know I can relate to this, to a point, and was frustrated at the limited medical treatments available for my own son. Please have some sympathy for these misguided parents, as the real culprits are the alt-medicine charlatans who claimed to have found the cure, and the DAN doctors who really ought to know better.

Intel

Submission + - Newegg Customers Receiving Fake Intel Core 17 920 (overclock.net) 4

An anonymous reader writes: This first surfaced on TribalWar around seven o'clock last evening and on Overclock.net around midnight last night. Newegg still hasn't commented on this. It's not known whether this happened as fraud by another Newegg customer or it happened in shipping. The "processors" are made of Aluminum, and the "fans" look to be made of some kind of synthetic molded material. The "factory seal" was printed onto the box. The holographic stickers on the boxes were also faked.

More links:

http://www.youtube.com/watch?v=eDU7Xoju4LM

http://www.tribalwar.com/forums/showthread.php?t=606966

Firefox

Submission + - Web Browser Grand Prix (tomshardware.com)

An anonymous reader writes: Tom's Hardware has put Apple Safari 4.04, Google Chrome 4.0, Microsoft Internet Explorer 8, Mozilla FireFox 3.6, and Opera 10.50 through a gauntlet of speed tests and time trials to find out which Web browser is truly the fastest. How does your favorite land in the rankings?

Feed Engadget: iPad launches on April 3rd, pre-orders begin March 12th (engadget.com)

Word from Apple is out -- so get your credit cards ready. The iPad will be launching on Saturday April 3rd, but you'll be able to plunk down cold, hard cash for it in just a week. Pre-orders will begin on March 12th for the US version (non-3G) for that April street date, with the 3G version coming in late April along with iPads for eager buyers in Australia, Canada, France, Germany, Italy, Japan, Spain, Switzerland and the UK. US pricing will be as follows (just in case you need to figure out how many piggy banks to smash):
  • 16GB WiFi only -- $499
  • 32GB WiFi only -- $599
  • 64GB WiFi only -- $699
  • 16GB WiFi + 3G -- $629
  • 32GB WiFi + 3G -- $729
  • 64GB WiFi + 3G -- $829

iPad launches on April 3rd, pre-orders begin March 12th originally appeared on Engadget on Fri, 05 Mar 2010 09:02:00 EST. Please see our terms for use of feeds.

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Science

Submission + - New lithography tech promises 10nm circuits (thinq.co.uk)

arcticstoat writes: Scientists at the University of Wisconsin have developed a new lithography technique that could result in silicon chips with 10nm circuits. Called molecular transfer printing (MTP), the technique uses a combination of block copolymers, which form crystal patterns that accurately reproduce etched silicon circuits. As well as reducing the cost of producing multiple silicon master chips, the technique can also reproduce circuit patterns where the gaps between the circuits are half the size of the original etching. The team, headed by scientist Paul Nealey, have already produced patterns on a sillicon wafer, in which the gaps between the features were only 15nm. Nealey is also confident that the team could produce features that measure just 10nm. As a point of comparison, most of today's CPUs and GPUs use 45nm, 40nm or 32nm circuits.
First Person Shooters (Games)

Submission + - Carmack receives GDC Lifetime Achievement Award (gamechoiceawards.com)

Thorrablot writes: John Carmack will receive a special power-up on March 11, when he will receive a Lifetime Achievement Award at the Game Developers Choice Awards. From the news release:

John Carmack and his team at id Software, the company he co-founded in 1991, pioneered real-time 3D graphics in game, setting the pace and the standard for other developers to follow. Carmack and his colleagues at id are credited with essentially creating the modern-day first-person shooter (FPS) genre with the PC game Wolfenstein 3D in 1992, and helping to popularize networked multiplayer gaming on PCs with the release of Doom in 1993.


Upgrades

NVIDIA Driver Update Causing Video Cards To Overheat In Games 155

After a group of StarCraft II beta testers reported technical difficulties following the installation of NVIDIA driver update 196.75, Blizzard tech support found that the update introduced fan control problems that were causing video cards to overheat in 3D applications. "This means every single 3D application (i.e. games) running these drivers is going to be exposed to overheating and in some extreme cases it will cause video card, motherboard and/or processor damage. If said motherboard, processor or graphic card is not under warranty, some gamers are in serious trouble playing intensive games such as Prototype, World of Warcraft, Farcry 3, Crysis and many other games with realistic graphics." NVIDIA said they were investigating the problem, took down links to the new drivers, and advised users to revert to 196.21 until the problem can be fixed.

Comment Re:Yeah, orbit! (Score 1) 279

I'm replying to the first response here, but this applies to about 3 or 4 posts below as well...

(Note: I'm not especially knowledgeable about current spaceflight technology. I read a lot on digg/popular mechanics/NASA news and make some attempts at keeping up with current technology, but I'm by no means an expert. If I said anything that is completely wrong, please just let me know and link me to the correction :-) )

You guys watch WAY too much star trek and star wars. We are nowhere remotely close (either in NASA or anywhere else) to a feasible transport mechanism capable of industrializing space, much less planetoids. Consider the following points:

1.) Space elevators for Earth and her Moon as well one for any planetoids or moon one wishes to mine. Rail launch systems are almost certainly too energy consumptive and the fuel requirements for interception and deceleration would negate the profits of recovery.
2.) Travel time from the Earth to Mars is too long for regular human flight. This means that cargo would have to be "shot at" the earth and the accuracy requirements would challenge our best procedures. We would also be required to expend most if not all volatiles we could mine in space just getting the materials back home. You can also scratch that idea of a "Mars vacation" right there. No matter how rich a person is, taking two years off to visit mars is a rather long vacation.
3.) How do we get very heavy things from space to earth? Dropping large rocks on the earth is a risky business. Even if you could devise a safe landing point for the objects that wouldn't kick up tons of debris into the atmosphere, every single earth friendly organization in the world would have a fit about all of the stuff left in the atmosphere by transit. If you packaged the materials to be delivered to reduce this, you have just created a huge expense for yourself in carting the stuff up to space.
4.) Propulsion systems capable of reaching mars by tiny unmanned spacecraft are grossly expensive to build and largely untested due to the very few times we have sent things to mars. Manned propulsion systems have never been tested. The only realistic assertion is that we do not yet have any propulsion system that is a viable candidate for the industrialization of our solar system.

NASA's role is largely experimental. There simply isn't any viable way for corporations to justify the incredibly massive budgets required for any project in space with the single possible exception of a space elevator. I sincerely believe that if anyone is willing to invest a trillion or so in the project, it would (eventually) pay off since it would be the delivery system of choice for nearly everything we want to put into space.

Comment Re:Indexing is not a crime (Score 5, Insightful) 76

wait... wat?

"found guilty of indexing"!?!?

wtf does that mean exactly? Guilty of writing a program to search data? Guilty of writing a program to search data and then letting others view the results?

The only way that the MPAA/RIAA even know what is out there is by doing the same thing, the only difference being they aren't providing a service, they are angry about what they found.

What we find ourselves faced with is the guilt or innocence of someone writing software and then *giving away the software and/or the results of the software*. If indexing is a crime, then it is only a very very small step to say that writing software that gives others access to "features" of their hardware that the manufacturer doesn't want to give access to is illegal. After all, without VLC and mplayer it would be pretty easy for Quicktime/iTunes and Microsoft Media player to lock down the watching of illegal movies and listening of illegal music.

Keep walking down that path, and soon we loose all our digital freedoms...

Role Playing (Games)

Looking Back At Dungeons & Dragons 189

An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."
Games

Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."

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