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Comment Re:I'm not the bad guy here (Score 1) 197

The re-examination communication (here) only discusses the first anticipatory reference explicitly (the AOL "Lira" patent). That patent describes an overscroll bounce in the context of web page elements, where defined elements that are misaligned with the edge of a particular window are "snapped" back into alignment if the user attempts to move the selected content outside of the of the "snap point."

bonus link: http://www.scribd.com/doc/110860729/12-10-22-doc2079-1-cv1846-ExhA-FOA-381-rej-19-et-al

Games

Submission + - The Problem With Designing Games Through Analytics (techcrunch.com)

An anonymous reader writes: Game designer Tadhg Kelly writes at TechCrunch about a trend many gamers have noticed over the past decade: designers increasingly relying on statistics — and only statistics — to inform their design decisions. You know the type; the ones who'll change the background color if they think it'll eke out a few more players, or the ones who'll scrap interesting game mechanics in favor of making the game more easily understandable to a broader market. Naturally, this leads to homogenization and boring games. Kelly says, 'Obsessed with measuring everything and therefore defining all of their problems in numerical terms, social game makers have come to believe that those numbers are all there is, and this is why they cannot permit themselves to invent. Like TV people, they are effectively in search of that one number that will explain fun to them. There must, they reason, be some combination of LTV and ARPU and DAU and so on that captures fun, like hunting for the Higgs boson. It must be out there somewhere. ... Unlike every other major game revolution (arcade, console, PC, casual, MMO, etc.), social game developers have proved consistently unable to understand that fun is dynamic in this way. ... They are hunting for the fun boson, but it does not exist.'
Android

Submission + - The Android Lag Fix That Really Wasn't (itworld.com) 2

jfruh writes: "When Android was first introduced, it got much of its buzz in the open source community, and despite it being a mobile juggernaut backed by huge companies, it remains an open source project that anyone can submit code to. Thus, when a community patch that claimed to reduce the lag that still plagues the platform was created, it rocketed around various community code sites and was widely praised. The only problem: it didn't actually speed Android up."

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