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Comment Re:Turkey (Score 1) 249

Note that while we learn the trail of tears in explicitly negative terms, we don't apologize nor give back the land. That isn't ever going to happen.

It isn't land that concerned Native Americans; they did not even have a concept of land ownership. What concerns them most is that they retain ownership of sacred burial sites and objects of historical and cultural significance. Under NAGPRA, it is a criminal offense to find such items and not report them to the government for repatriation.

Comment Re:Turkey (Score 1) 249

To be fair, the land rights of Native Americans today are a form of recompense for acknowledged past wrongs, along with special privileges such as gambling rights that trump state law and provide income to Native American communities. The US admits and owns its mistakes. Turkey is trying to bury its past with the dead.

Comment Bad idea (Score 4, Interesting) 626

One of the beauties of English is its elasticity. Without a single authority governing its rules, English is truly a democratic, utilitarian language, and it becomes what it needs to be to fit the situation. It's a kludgey, ad hoc mess, yes, and its inconsistencies are truly maddening. And yet when another language needs to borrow a word for a new use, English is ready to provide it. We loot and barter vocabulary easily, stealing words from France and trading them over to China because we don't give two shits about the cultural sanctity of language. We are the Swiss army knife of linguistics.

To take that away; to smooth out the inconsistencies and impose a logical order on it would be to rob English of its greatest use to other languages; to be the unstable alpha branch, readily accepting commits from whoever ares to contribute, and letting the best features rise to the top for adoption by other, more stable branches.

Comment Re:Good for them. (Score 2) 140

The "outdated business model" I speak of is having gaming as a gated resource. You had to be at the mall or the movie theater, you had to have quarters on hand for every round, and you had to share your machines. God help you if you wanted to play the popular games; the line was a mile long. Home gaming was inevitable; that it so thoroughly wrecked arcade gaming is a testament to the fact that the arcade model for gaming was survived on consumer captivity alone; as soon as consumers had an economical home option, they took it.

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