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Comment Re:That was the start (Score 1) 266

As a friend of mine at PDI/Dreamworks (who has worked on most of their movies from Antz to Shrek to HTTYD) told me "studios that brag about their time consuming and expensive 3D rendering but with results that don't look at good as those who take shortcuts just don't get movie making". Same is true for game making. If you can trick the viewer's brain to see what you want them to see, the technology doesn't really matter.

DOOM ran at 30FPS with 4 player multiplayer with *lighting*, doorways/windows, huge open spaces, outdoor/sky textures, etc. UU, which was a revolutionary game as well, rendered about 1/3 of the pixels with horrible frame rate and comparably little fast action. It was a revolutionary game, but *certainly* not as a full screen action FPS. High framerate full screen 3D FPS (the point of my comment) were not remotely possible, no.

Comment Re: Talk is cheap. (Score 2) 266

Wait, the Simpsons has no violence (and adult content)? You must have been watching a different TV show from what I have been watching the last 20+ years...

And I think you are talking about a completely different game genre. Do you actually know what the S in FPS stands for? Pretty sure there isn't a "whole market just waiting for" Nerf Deathmatch.

Comment Re:That was the start (Score 4, Insightful) 266

Bullshit. You were probably 3 years old when it came out. For those of us who were into gaming at the time, it was revolutionary.

It did convincing pseudo-3D before 3D was even remotely possible though some brilliant use of precompiled BSP trees and sectors. And it had stereo audio and a kick ass sound track that were almost as creepy and immersive as the graphics.

And if the mind blowing graphics and audio at the time wasn't enough, it also supported 4 player gaming as well. The version that they released supported 2 player serial or 4 player IPX, but they released the source to the network drivers, which was another early first - game companies releasing source and working with players to add features and content. It wasn't long before a full Internet/UDP networked version was available, making it one of the early real-time multiplayer Internet games.

Comment Re:Sorry guys, but you are full of shit (Score 1) 533

"Pushing the quality of the video"? Sorry, but HD is no longer cutting edge and 1080p video streaming should not be considered "pushing the quality", it's been mainstream for several years. 4k is pushing the quality. And 3Mbps is definitely not even enough for decent HD - let alone 2 HD streams, which is not out of the ordinary in a household these days. I'm only paying $70 for 50Mbps, which actually lets me stream *3* 1080p streams at the same time, and still have plenty left for web browsing, etc.

Then again, I agree with OP, "broadband" is a just plain AWFUL term to try to describe the speed of your data link. The fact that that is what the argument is about just shows it's all about marketing and not customer satisfaction.

Comment Re: Talk is cheap. (Score 4, Insightful) 266

I'm not sure I get your point. I was for the most part defending him and his career. But still, if he hasn't done anything notable in the industry in over a decade, there is good reason to question current relevancy of his opinions.

Though if you want to talk those with higher batting averages - John Carmack is the Babe Ruth of the Game Developer Hall of Fame, but even his recent games have been fairly mediocre. How about Michael Morhaime? Ray Muzyka? Sid Meyer? Tim Schafer? Sam Houser? Jason Jones? Ken Levine? Mostly relevant for 15+ years with consistent hits the whole time.

Romero did make at least one good point in his interview - it's not all about the technology. Good design, writing, understanding the customers/market, and adapting to that new market is just as important, and all of this I listed are still relevant because they focused on all of those things beyond the technology...

Comment Re: Talk is cheap. (Score 5, Insightful) 266

He's right, you're wrong. Wolfenstein, Doom, Quake. That's a career any developer would be envious of, and yes, those games clearly defined the FPS genre.

Has he done anything lately? Not really. Has he had some big failures? Definitely. But he's still a better game developer than anyone posting on this article will ever be.

That said, I'm not sure I'm going to go to him first as an expert on the future of the gaming industry...

Comment Re:An overlap of 7000 square feet (Score 1) 62

Seriously. There was so much douchiness in the article I could hardly stand it.

The premise itself (let's treat smart college grads as if they were 19th century factory workers and tell them it's great) was douchiness to the extreme. But then the fact IEEE had to try to translate square feet to square meters when NO ONE in Menlo Park would have a clue what that means earns extra douche points to the square douche degree.

Comment Re: Alibaba Is Useless (Score 4, Informative) 97

People are both right and wrong here. Though despite what the CCP wants you to believe "Chinese" is not a language any more than "Swiss".

Gweilo (white ghost, aka foreign devil) is Cantonese, and though some don't consider it all that offensive, that would be about how an Alabama redneck doesn't consider "hey boy" offensive to a black man.

But it's not Mandarin, so the OP's post of "learn some Mandarin you dirty uneducated gwailo" made about as much sense as "learn some American you barmy wanker" :)

Comment Re: Is Coding Computer Science? Of Course! (Score 1) 546

Stereotypes go both ways. Why would you assume there are not plenty of students who loved to learn and hack while in college? In fact, my "extracurricular" projects were always what intrigued interviewers out of college, and I guess that has carried over to my interviews of potential candidates now.

Honestly, I had *fun* in college, as well. And also double majored, played a sport, made tons of life long connections (friends and networking). I appreciated that I had the opportunity to study and do many other things besides one specific future-job-related-skill. I understand not all college students got as much out of it as I did, but that doesn't mean my experience wasn't valuable in many ways, job-related and otherwise.

Comment Re: Is Coding Computer Science? Of Course! (Score 1) 546

Probably one of those programmers who doesn't understand how tabs and spaces work. Honestly, I don't give the first shit whether you prefer tab or spaces: when you edit *existing* code, MAKE SURE YOU FOLLOW THE CONVENTION IN THE FILE! :)

It boggles my mind how some people can't comprehend this, and makes me question their attention to detail in other areas...

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