Comment Re:That was the start (Score 1) 266
As a friend of mine at PDI/Dreamworks (who has worked on most of their movies from Antz to Shrek to HTTYD) told me "studios that brag about their time consuming and expensive 3D rendering but with results that don't look at good as those who take shortcuts just don't get movie making". Same is true for game making. If you can trick the viewer's brain to see what you want them to see, the technology doesn't really matter.
DOOM ran at 30FPS with 4 player multiplayer with *lighting*, doorways/windows, huge open spaces, outdoor/sky textures, etc. UU, which was a revolutionary game as well, rendered about 1/3 of the pixels with horrible frame rate and comparably little fast action. It was a revolutionary game, but *certainly* not as a full screen action FPS. High framerate full screen 3D FPS (the point of my comment) were not remotely possible, no.