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Comment Re:Two hours? (Score 1) 223

In the area of Swiss army knives, yes.

It's just as likely Victorinox bought some solution from some third party using some kind of snake-oil cryptography, and slapped their brand on it in good faith.

Comment Re:Read into the record. (Score 1) 210

As far as I know, yes - the Pirate Party Australia does not currently hold any seats.

If by "they" you mean the collection Pirate Parties in general, you'll find that Piratpartiet (Sweden) has two Members of European Parliament. That's more than some "established" or "legitimate" political parties in Sweden. ;-) Pretty good for a joke.

Comment Re:route announcements? (Score 5, Informative) 91

Here's a graph of the network structure as seen by BGP.

AS29216 at the right is the AS which I.ROOT-SERVERS.NET is located in. As we can see, it is only reachable through AS8674 (NETNOD-IX).

Which in turn is reachable directly from a few different AS:es, including AS24151 (CNNIC-CRITICAL-AP).

My guess is that Netnod simply started filtering out the routes to AS29216 via AS8674 on the BGP session to AS24151.

The DNS server itself might have been using BGP, it might not have. But in the end every system on the Internet is reachable with some kind of BGP route somewhere.

Comment Re:It's been said, but it's important (Score 1) 421

An important factor is that PNG is technically superior to GIF. The most glaring deficiency in GIF is that it only supports 256 colors.

PNG also brings alpha channel transparency to the plate (though it wasn't supported in IE6.)

The only thing GIF does better than PNG is animations. PNG has a companion format, MNG, for animations, but it is not supported by IE for example, so nobody uses it outside of cute tech demos. So, there's still a niche for GIF out there - lightweight animation without loading a browser plugin or a java appet.

PNG was simply a better solution for lossless compression than GIF ever was. The same cannot be said for Theora vs H.264, unfortunately, so the same situation does not apply.

Comment Re:Nice Try but... (Score 1) 158

This is not an issue of the secondary DNS vs the primary DNS. This will occur even on systems with only one DNS server configured.

The faults are intermittent. If you're using a DNS server that's whitelisted by Google (such as Hurricane Electrics nameservers) which return AAAA records for www.google.com - as long as the cache is clear when you ask your web browser to hit it, it'll hit Google over IPv4 most likely, since the A record will come back first.

Unless, of course, you ping6 www.google.com with a clear DNS cache, which will force an AAAA response to be cached. Oh joy. Then you'll get to IPv6 into google until the OS decides to mark the cache as dirty...

I sent a bug report to Apple about this earlier. You might want to see if you can reproduce it if you care. :-)

18-Feb-2010 11:57 PM Per von Zweigbergk:
'getaddrinfo-test.c' was successfully uploaded

18-Feb-2010 11:57 PM Per von Zweigbergk:
Summary:
getaddrinfo() will sometimes fail to respond with IPv6 information

Steps to Reproduce:
1. Make sure to be on a machine with IPv6 connectivity as well as IPv4 connectivity, with a DNS server configured to respond with AAAA records for www.google.com. Not all are - by default, Google only provides AAAA records to DNS specifically requesting it. Setting up DNS via Hurricane Electric's nameserver at 2001:470:20::2 should acheive the desired result.

2. Flush the DirectoryServices cache using "dscacheutil -flushcache", and then immediately "telnet www.google.com 80". Close the connection after it has been established.

3. Force an AAAA (IPv6 address) lookup of www.google.com by issuing the command "ping6 www.google.com". You may abort the ping as soon as you see that it's performed the name resolution.

4. "telnet www.google.com 80" again. Close the connection after it has been established.

Expected results:
Both times, running telnet should connect to google via an IPv6 address.

Actual results:
At step 2 (the first time telnet is run), it is very likely that only the IPv4 addresses of www.google.com will be returned to telnet.

Regression:
Mac OS X 10.5.6 seems not to be affected by this bug, in casual testing.

Notes:
I (and others before me) have tracked this down to somewhere past getaddrinfo() - so it's an OS bug, not a problem with telnet. Other applications are also affected. I first noticed this when running tcpdump to ensure that I am, in fact, getting Google over IPv6 with Safari and Firefox.

I have submitted a demo tool in C which will simply query getaddrinfo() and return the information it returns, to verify that the information it returns is in fact the cause of the exhibited behaviour. This tool may be built simply using gcc and requires no linking with any libraries beyond the standard library, and should build on other platforms as well. (I have tested it on Linux.)

Others have discussed this bug as well, as per http://lists.apple.com/archives/Ipv6-dev/2009/Oct/msg00057.html for example - suggests that this may be a race condition.

(I'd post the test application as well, but I have a feeling slashdot will mangle it horribly.)

Comment Re:copyright is only a means (Score 1) 391

There's no reason a subscription model has to be equivalent to monthly payments. You can sell a lifetime* subscription just as well. (And as an uncle post says - subscriptions arent the only way..) Though realistically youd have to expect their servers to go down at some point - at which time - assuming the company is fair - they could offer the community to run the servers or even release the source code (such as id software's older titles).

Of course, you can assume bad faith on part of the companies as well if you like (the servers might just go down leaving your game unplayable) - but the fact is this is the way computer games as increasingly being sold, even in the absence of copyright reform. Keeping game copying illegal isn't going to change the economics of game development.

So, as it is, you seem to be argumenting against certain reforms of copyright law to protect a business model that isn't practically viable anyway - and still stifles creativity and innovation. Please correct me if you think I'm wrong.

* lifetime of the game servers, obviously ;-)

Comment Re:copyright is only a means (Score 1) 391

What is this alternate mechanism for funding a multi-million dollar game that won't make any money from distribution?

One example - MMOG's like World of Warcraft, Eve Online et cetera. As in - charge for the game service, not the game itself. People who play games like this will literally pay hundreds of euros in subscription fees over a long time, as long as the game offers enough replay value, and a good community. Which is plenty of money to run the servers and cover any cost of development.

In the case of MMOG's, content is even added on a regular basis.

A game doesn't need to be massively multiplayer for something like that. I always thought it was really backwards back when you paid for the game, but then people and random organisations or even ISPs were expected to run the servers for free, and enthusiasts were expected to fill the gap of user-created levels and mods - like it was for Quake for example.

It's all about adding value beyond the code that you ship to the end user.

Now, granted, I don't like the locked top-down model of World of Warcraft for example, for other reasons, that have nothing to do with how Blizzard funds its development - but that doesn't change the fact that it's a successful business model for creating a multi-million dollar game that does not rely on copyright law to work.

I should point out that there are in fact "private servers" where people can play World of Warcraft, for example, for free. (These servers usually aren't complete when it comes to game mechanics or quests etc.) But for some reason most players actually go on the official servers. I wonder why. Might it be Blizzard actually sells something people want to pay for? *gasp* What a novel concept.

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