Comment Re:*drool* (Score 1) 181
And yet again you make an erronous assumption. Many non-geeks do those things for HOBBIES, and only have one computer(and maybe a tablet...)
Which means that they do those hobbies on their personal computer.
And yet again you make an erronous assumption. Many non-geeks do those things for HOBBIES, and only have one computer(and maybe a tablet...)
Which means that they do those hobbies on their personal computer.
"When will CPU ever matter for gaming, unless your running some terribly-written Java game?"
When you have a game that does a lot of AI stuff? Sins of a Solar Empire and the Total War series both tend to hit the CPU quite hard when your fleets/armies become large....
To the point of "Don't zoom in, just let the fleet autoattack...." yet you zoom in anyway, and get 120 FPS thanks to the GPU, but no units doing anything except in a slideshow, due to the CPU being hogged... Of course, I probably shouldn't have enough carriers/drone hosts for 300+ fighter and bomber squadrons..... Nor should my opponent....
"Speed brings nothing to table in personal computing anymore (outside of gaming and i'm not and have been a gamer)."
That is just so stupid. Personal computing is not just about gaming or browsing or a bit of coding.
Many non-geeks do things that require way more computer horsepower than geeks do. Like 3D, video/movie, heavy graphics editing, music and the list just goes on.
Actually, the Copper did allow you to sidestep hardware limitations too. Hardware-wise you were limited to a maximum of 12-bit palette, but the Copper effectively let you get, IIRC, 18-bit palette.
Also, there were plenty of tricks to get NTSC Amigas to play PAL demos, and vice versa.
The statistic for EU as a whole is irrelevant, since the EU is not a country(for the moment at least, though they are working on making it one).
Then you also had the Amiga with its copper that allowed you to play all kinds of tricks to give you more colours, such as recomputing a new palette every line etc.
Between 12 and 14 minutes for me, based on what I usually get
8 gigs? Eh, it downloads while I go and make a cup of tea and a sandwich
Don't forget that the genestealers arrive a fair bit earlier!
Based on my experience, due to having learned from the FDIV bug experience, Intel much more readily acknowledge errors than AMD does. There are still some issues where AMD engineers are stonewalling us in regards to cache coherency in NUMA mode, causing major stalls forcing us to have to reset state. (And these are issues that Cray/Silicon Graphics solved in the 90's already...)
"Or from each other. Get an AWACS bird in the air with a data connection to nearby fighters (the Eurofighters, recent MIGs, F-22s and modern F/A18 variants IIRC), fighters chattering amongst themselves (can cover a target from multiple angles, harder to jam, think the Eurofighters already do this, no idea about others), and basically radar stealth becomes a pipe dream against any hi-tech opponent."
AJ 37 Viggen had datalink capability in the 70's already, which is just one example of how old that capability is. As for your other example, fighters linked between each other, I think JAS 39 Gripen was the first plane in service to have that capability, 8 planes being able to link together IIRC, though seriously downgraded when in NATO compatible configuration, due to how utterly shitty Link 16 is in comparison.
That depends ENTIRELY on what game. SWTOR is highly dependant on the HD. Loading into fleet on a normal HD can take a few minutes. Use a SSD, and it takes 30s. And CPU barely registers a blip until you actually fully get into the game.
Yeah, I have clients worldwide too, comes with being a specialist. And yes, I do prefer email. However, sometimes calls are preferable, such as conference calls. But I make a point of having everyone be on time, if someone is late, I start the meeting without them. I also keep a detailed plan for the meeting, and strict minutes of it.
The worst thing is when you work with other software developers who don't keep track of such things, or even deliberately try to sabotage such things. There's an idiotic macho culture among many software developers in regards to Agile, working hours that makes them look retarded and gullible, and if you propose that they form a guild or union to avoid being taken advantage of, they prefer being taken advantage of. And that's far more prevalent in north american culture: "Hey, big employer, feel free to take advantage of me, all I will do is whine anonymously, and even then I'll just help maintain a situation where you can keep taking advantage of me"
Working like that only leads to health problems(both bodily and mentally), and only helps to foster a retarded culture.
It also leads to more errors and lower quality. And the quality of your work matters more.
That's because here in Sweden at least, we learned from childhood to work in groups, including presentations etc, though that has changed a lot now that we've adopted more international methods. Aka, downgraded our education...
For example, when I was a kid, we had student councils in school, from age 10, where each class has 1 or 2 representatives, who then report to the rest of the class at the weekly class meetings etc. It was also a good way to teach students about democracy.
As for the difference between US and nordic culture in regards to meetings, time keeping etc, I do notice that a lot in my freelancing. US clients are more likely to call at completely idiotic times(like calling at 19:00 their local time, meaning it's middle of the night/really early morning for me), and as you say, less coordinated with materials at meetings etc.
We gave you an atomic bomb, what do you want, mermaids? -- I. I. Rabi to the Atomic Energy Commission