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Software

How To Sell a Video Game Idea? 351

fobsta writes "Do any Slashdotters have experience of selling video game ideas? I'm an artist who has programmed a rough-as-nails demo and animated a trailer to explain my concept. Obviously I think it's fun, it shows promise, and my friends think it's cool. Who should I pitch the idea to? Existing video games companies, venture capitalists, or what about those dentists who financed the Amiga? Are they still around? I've had a previous idea hijacked, and received no reward for it whatsoever; how can I prevent this happening again?"
Businesses

Anatomy of a Runaway Project 326

JCWDenton recommends a piece by Bruce Webster revealing some insights into a failed multi-million-dollar IT project. "The following document is the actual text — carefully redacted — of a memo I wrote some time back after performing an IT project review; names and identifying concepts have been changed to preserve confidentiality (and protect the guilty). The project in question was a major IT re-engineering effort for a mission-critical system; at the time I did this review, the project had been going on for several years and had cost millions of dollars; it would eventually be canceled and the work products abandoned. The memo itself provides an interesting glimpse into just how a major IT project can go so far off the tracks that nothing useful is ever delivered."

Feed Science Daily: Why We Are Unable To Distinguish Faces Of Other Races (and Sometimes Our Own) (sciencedaily.com)

There's a troubling psychological phenomenon that just about everyone has experienced but few will admit to; having difficulty distinguishing between people of different racial groups. New research suggests this effect arises from our tendency to categorize people into in-groups and out-groups based on social categories like social class, hobbies, and of course, race.
Math

Optical Solution For an NP-Complete Problem? 232

6 writes to let us know that two optical researchers have proposed, as a thought experiment, a novel idea for solving the traveling salesman problem. From the abstract: We introduce an optical method based on white light interferometry in order to solve the well-known NP-complete traveling salesman problem. To our knowledge it is the first time that a method for the reduction of non-polynomial time to quadratic time has been proposed. We will show that this achievement is limited by the number of available photons for solving the problem. It will turn out that this number of photons is proportional to NN for a traveling salesman problem with N cities and that for large numbers of cities the method in practice therefore is limited by the signal-to-noise ratio. The proposed method is meant purely as a gedankenexperiment."
The Internet

Submission + - U.S. Senators Pressure Canada on Canadian DMCA

An anonymous reader writes: The U.S. copyright lobby brought out some heavy artillery last week as it continued to pressure Canada to introduce a Canadian DMCA. U.S. Ambassador to Canada David Wilkins gave a public talk in which he described Canadian copyright law as the weakest in the G7, while Senators Dianne Feinstein and John Cornyn wrote to Canadian Prime Minister Stephen Harper to urge him to bring in movie piracy legislation.

Katamari Damacy - A Critique 89

Beth A. Dillon writes "In this Game Career Guide feature, Katamari Damacy — A Critique: Part One, Ryan Stancl argues for game criticism in part one of a three part series on Katamari Damacy, this week featuring Biographical and New Critical forms of analysis." From the article: "Video games now, more than ever, need to be not just reviewed, but critiqued, because of their negative image in the press, in politics, in the general public, and quite simply because they are so ripe for critiquing. Games aren't just for kids anymore, and it's not because of the sex and violence. Over the next few weeks I will be introducing you to eight schools of criticism - Biographical, New Critical, Marxist, Structural, Jungian, Psychoanalytical, Feminist, and Post-Colonial - giving a little history behind each, and showing how they can be used to critique the video game Katamari Damacy for the PlayStation 2."

Fully Internal Water-cooled Xbox 360 183

NiteStar writes "Dano2k0 created a fully internal water-cooled Xbox 360. Unlike previous water-cooled Xbox 360 mods, this one has everything inside the original Xbox 360 case, including the water reservoir and pump. Both CPU (Zern GPU block) and GPU (Koolance GPU-180-H06 block) are water-cooled, with internal Tank-o-Matic mini reservoir, 12v thermaltake pump and DD fill port on the plexi window. The case itself is also customized with a plexiglass grill and LEDs, and it's fully custom painted. The case mod will also be featured in the next edition of the Official Xbox Magazine UK."

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