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Comment Re:As well they should (Score 1) 347

I've always thought that it was innocent until proven guilty.

It's not for Visa or MC to decide if they're guilty or not, that's the job of the courts. Visa and MC could have gone to the courts and said "Hey, these guys are doing some funky stuff, can we suspend them?" and what ever court had jurisdiction would make the call. As long as Visa and MC followed the court's directions they'd be fine. It's the fact that Visa & MC either listened to someone that didn't have jurisdiction or made the decision on their own that's placed them on the wrong side of morality.

Movies

Filmmakers Resisting Hollywood's 3-D Push 521

gollum123 passes along a piece from the NY Times on the building resistance to Hollywood's 3-D plans — from filmmakers. "A joke making the rounds online involves a pair of red and green glasses and some blurry letters that say, 'If you can’t make it good, make it 3-D.' While Hollywood rushes dozens of 3-D movies to the screen — nearly 60 are planned in the next two years, including 'Saw VII' and 'Mars Needs Moms!' — a rebellion among some filmmakers and viewers has been complicating the industry’s jump into the third dimension. Several influential directors took surprisingly public potshots at the 3-D boom during the recent Comic-Con... Behind the scenes..., filmmakers have begun to resist production executives eager for 3-D sales. For reasons both aesthetic and practical, some directors often do not want to convert a film to 3-D or go to the trouble and expense of shooting with 3-D cameras, which are still relatively untested on big movies with complex stunts and locations. Tickets for 3-D films carry a $3 to $5 premium, and industry executives roughly estimate that 3-D pictures average an extra 20 percent at the box office. Filmmakers like Mr. Whedon and Mr. Abrams argue that 3-D technology does little to enhance a cinematic story, while adding a lot of bother."
Google

Congressman Steps Up Pressure On Google, Facebook 120

crimeandpunishment and other readers noted the US government's increasing pressure on Facebook and Google. On Friday the head of the House Judiciary Committee, John Conyers, sent the two companies a letter asking them to cooperate with any government inquiries. It's not clear exactly what purpose the letter served, other than to make Google's and Facebook's lawyers squirm a bit more than they already were, with Germany and courts and the FTC looking hard in their direction; Conyers did not say his committee will be holding hearings. The FTC just asked Google to hold onto the Wi-Fi data that it says it accidentally collected while snapping Street View photos. And in response to the growing outcry since its F8 conference last month, Facebook offered some simplified privacy controls — though opinions vary on how much the new controls simplify things for users.

Comment Re:No way (Score 1) 250

The sad fact of the video game business is that it is a business. It always comes back to money.

You keep seeing repetitive uninspired games because the market keeps buying those games.

You keep seeing games without branching story lines because that's content that half of your user base won't see. Most of the story and cinemas are done at the end; why pay for a cinema that can't be used because Level X wasn't fun? At the run up towards hitting a ship date time and resources start becoming tight and it's easier to start cutting things then try and make them work. Something that less then 70% of the users see is one of the first things dropped. (Bioware being a fantastic exception as they've made their reputation on branching stories)

It takes on average around 100 people 2 years to make a triple A game. During that time they'll have at least 2400 game ideas (average once a month per person). Not all of these ideas are good, most are risky, and some are safe. Now a good studio will evaluate the ideas and find one the employees are passionate about. A lucky studio will be able to make the game they are passionate about. An unlucky studio will have to make the game that whomever is paying the hundreds of millions of dollars to fund the game feels would be the best return on investment.

If you want innovation stop looking at games that are big enough to be sold in boxes. No one is going to take an interesting risk with millions of dollars. But you'll find people who are willing to take a risk with a few thousand because they're passionate about it. Granted these indie games are unpolished but they're where most of the innovation is.

Comment Re:Pfft. (Score 1) 488

While I agree with your post in spirit I have to severely disagree on it's scope.

A Forza 2 driver using a 360 controller would absolutely ruin one that's using a keyboard.
You're forgetting that it's keyboard and mouse. A mouse could easily mimic the analog control required for turning and acceleration. It lacks the tactile feedback of a thumb stick but a HUD indicating turning/acceleration position could give that same feedback. Since other graphical elements need to modified between consoles and PC I'd consider that a slight win for consoles.

All the keyboards and mice in the world won't let you play Smash Bros. 4-player in the same room.
This is solely a software limitation. There is no hardware restriction stopping someone from plugging in 20 USB keyboards and mice in to one computer and using them.

Consoles let you play more genres well than PCs do.
You're kidding right? I'll give consoles fighting and driving/flying games, but PC's keep FPS's, anything with a complicated interface (RTS's & MMO's & most God-like games (Sim city, dwarf fortress, etc.)), puzzle games (bejeweled and puzzle quest style because it's faster to click on something then it is to move the cursor and myst). Adventure games are a toss up depending upon the game's needs and design.

After all, if a PC game requires a USB controller to be played, I'm willing to bet good $ that it won't sell very well.
The market has proven that people will pay a decent amount for an extra controller with Rock Band & Guitar Hero. Granted that is on consoles, but there is no real reason why the same couldn't happen on PC.

In general controllers excel at multiple degrees of analog control (a mouse only has two while a 360 controller has 6) and simplified interfaces. While a mouse and keyboard excels at precision of analog control and sheer number of keys. Each one is better at somethings and worse at others, but it's a pretty even split. Though that may shift if Supreme Commander can get a decent interface on xbox and as games move away from text communication to voice chat and text to speech.
Nintendo

Submission + - Nintendo opens up the Wii (theglobeandmail.com)

Raver32 writes: "Nintendo Co. has opened its blockbuster Wii game system to independent video-game developers for the first time, the company announced Wednesday. Nintendo said it will let individuals and outside game studios create and sell downloadable Wii games with a tool called WiiWare. Gamers will be able to purchase the games through the console's Wii Shop channel starting in early 2008. Perrin Kaplan, a Nintendo spokeswoman, said the game-creation kit is designed for people with at least some knowledge of computer programming. Developers can start designing games using a PC but must complete them on the Wii console, Kaplan said. "Independent developers armed with small budgets and big ideas will be able to get their original games into the marketplace to see if we can find the next smash hit," said Reggie Fils-Aime, president of Nintendo of America, in a statement."
Space

Submission + - Hopes Dashed for Life on Distant Planet (space.com)

Raver32 writes: "Scientists earlier this year announced they had found a small, rocky planet located just far enough from its star to sustain liquid water on its surface, and thus possibly support life. Turns out the scientists might have picked the right star for hosting a habitable world, but got the planet wrong. The world known as Gliese 581c is probably too hot to support liquid water or life, new computer models suggest, but conditions on its neighbor, Gliese 581d, might be just right."
Math

Journal Journal: The math behind "beer goggles" 2

Researchers at Manchester University, among others, have discovered a mathematical formula for calculating the "beer goggles effect" (where people look more attractive after a few beers).

The factors are: how drunk you are, how dark the room is, your eye-sight, the amount of smoke in the air, and how far you are from your "target" (which also explains all those "good from far but far from good" sightings).

Sony

Submission + - Blue Ray beaten by...Print Screen

An anonymous reader writes: German mag C't has discovered you can record protected high-def flicks in full resolution via automating the print screen function of the provided Intervideo WinDVD software. Both Sony's Vaio and Toshiba's Qosmio laptops with Blu-ray and HD DVD drives respectively come bundled with the software, and are vulnerable to the hack. Quite simply, it can be used to capture the movies frame-by-frame, and then reassembled to create the entire movie. Not the most elegant solution, but they claim it works. http://www.engadgethd.com/2006/07/07/blu-ray-and-h d-dvd-copy-protection-defeated-by-print-screen/
Google

Submission + - Google Auto-Suggests Social Security Number

Dotnaught writes: "In a story about Google's recent security lapse with its anti-phishing blacklist, InformationWeek reports some odd behavior from the Google Toolbar. "Entering two keywords related to Social Security numbers — call them 'x' and 'y' so as not to compound the problem — into the Google Toolbar will produce a keyword search suggestion in the form 'x y John Doe.' Selecting the suggested search terms and name, as might be expected, generates a search results page with the named person's Social Security number. A spokesperson for Google said the company's engineers didn't have an immediate explanation for the auto-generated suggestion, that it was probably an aberration and that the suggestion would likely be removed.""
The Almighty Buck

Submission + - Explaining short-lived jobs on a resume?

n7ytd writes: Since taking a new job in 2006 and finding out it's not what I expected, I am spitting out resumes to find a new gig. I've been wondering how to explain the short time I've been in this job to prospective employers. Have fellow Slashdotters found this to be a challenge in the past, or it is par for the course and no big deal? As someone interviewing, would the 6-month position I've had with my current employer cause you concern?

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