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Data Storage

Laptop/Server Data Synchronization? 305

gbr writes "I've been trying to automatically synchronize data between a laptop and a server. When the laptop is connected to the network, I want all writes to automatically propagate across to the server. When the laptop is disconnected I want the laptop user to continue working with the local data. When the laptop is reconnected, I want the data to automatically re-sync. The issue is, the data on the server may have changed as well, which needs to propagate back to the laptop. The data doesn't contain anything too special, no database tables etc. It does contain binary data such as executables and word processing documents. I've looked at ChironFS, Unison file sync, and drbd. ChironFS needs a manual rebuild if a connection fails, and the user needs to know which machine contains the correct data. Unison requires the user to initiate the synchronization process manually every time, and drbd is just not meant for the job at hand. How do you automatically, and invisibly to the user (except in the case of conflicts), synchronize between a laptop and a server?"
Role Playing (Games)

Lego MMOG Announced 61

Gamespot is reporting that a Lego Massively Multiplayer Game aimed at kids is in the works. Developer NetDevil, makers of Auto Assault, will be working on the project. No firm details beyond the project's announcement at this point, but the site slates the game for a 2008 launch.
Science

Doomsday Seed Vault Design Unveiled 293

in2mind writes "The BBC News is reporting on the completion of a design for a 'doomsday' vault ... that will house seeds. All known varieties of food crops will be represented in the structure, which will be constructed by the Norwegian government. The vault aims to safeguard the world's agriculture from future catastrophes by building into the side of a mountain. On a remote island. Near the North pole. The Svalbard International Seed Vault will house the seed samples at a preservative -18C (0F), and could be used by post-apocalyptic people to feed a hungry planet."

Are More Choices Really Better? 309

A. Bosch writes to mention that Joel Spolsky of Fog Creek software has a commentary that examines the need for choices in software. From the article: "This highlights a style of software design shared by Microsoft and the open source movement, in both cases driven by a desire for consensus and for 'Making Everybody Happy,' but it's based on the misconceived notion that lots of choices make people happy, which we really need to rethink." With software steadily becoming more sophisticated, are more choices really necessarily better?

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