But none of that really tells us much about the movie itself; it could just as well be a teaser for Disney's toy catalog for next Christmas.
In other words, ff you get an advance copy of the catalog, you will know what is in the movie.
To this day I don't understand how Lucas could make something as good as "American Graffiti" and an entire collection as mediocre as "Star Wars", other than using them to sell toys. If it wasn't for Harrison Ford, Carrie Fisher and James Earl Jones in the original movie, my guess is that it would have flopped. It's sort of surprising to me that so many people with technical backgrounds like the SW series, given all of the science the movies completely disregard:
The SW franchise strikes me as a series of repackaged westerns with WWII themes and an abundance of special effects. I like sci-fi that leaves you wondering about possibilities you never thought of before. I don't know why Hollywood has such a hard time with sci-fi given the example of "2001, A Space Odyssey". Not that 2001 was such a great movie given how disjointed it was, but the weightlessness, lack of sound in space, and of course the impossibility of understanding HALs AI made those sequences very alien and intriguing. (Martin Scorsese's comment that Dave Bowman shutting down HAL was actually a murder scene made the question of AI even more interesting.) "Terminator", "Predator", and "Alien" were all better, IMHO. I think all of the Philip K. Dick derived movies were better than SW, too. When it comes to SW, the stories leave little or nothing to the imagination, the antithesis of what good sci-fi should do. But then again, the movies are really just ads for toys and promotions at Burger King. In that regard, they make a lot of money so I will not argue with them as a business proposition. Now "Get off my lawn!"
Still low compared to college dorm/cheap apartment ratio of about 10 years ago - those folks are spreading out, and spreading expectations.
We sometimes see ideas spreading 'virally', but really, largely shared ideas are often established generationally - the 'viral' ideas are usually just those ideas exposing and exploiting those slowly growing generational ideas that have been growing as people's desires and needs shift.
Wifi is an expression of this expanding set of generations desire to be ever connected to faster information and resources through computers.
It's a neat time to have grown up in - and I don't think we've fully imagined all the places we can go with it.
It's sort of a 'real' version of the previous generation's largescale exploration of meditation, medication and spirituality, only made consistent, shareable, but oddly balkanized. For instance, there's still awesome music involved in all of it, but more sort of everyone's flavor of the month, and seemingly fewer universal classics than previous generations.
Ryan Fenton
Just wanted to thank you for the links. I was especially pleased to find that Python is supported!
Thank you! You've given me reason to sit up and pay attention when 3 rolls around, I appreciate that.
I would recommend against showing the more diehard Photoshop fans that link, though. It won't get you anywhere because what it really needs to be is a list like this:
- GIMP has a plugin/feature for automatically generating normal maps from elevation data.
- GIMP has a perspective correction feature that is superior to Photoshops in that it...
- GIMP's 'save all layers' button saves all of the layers in your file into seperate files.
5 is horribly overrated. Lots of artists can script, but few (if any) can make actual plugins or modify the source code. (Even if they do dig in to the code how do they maintain those features when a new version of GIMP comes along?) I do want to mention, though, that there's another reply to my original post that seems to have covered the scripting point. I haven't checked it out yet but given that scripting is something I do, I'm certainly interested in trying that out.
6 needs an extra line, something like: "its better than Photoshop's Batch feature because...."
10... actually this is a really good one. In fact, just before this thread started, I went and found the portable version and downloaded in. Why? Welp, if the scripting that Culture20 posted a link to turns out to be worthwhile for me, coupling that with a portable version of GIMP is *awesome*. What that means is I will be able to automate certain tasks AND keep a fresh install on my DropBox account so I can even use it off-site. This is 1 out of 9.5 (I gave partial credit to the source-code bit) and, as you can already see from other replies you've gotten, most are refutable.
I'm a little worried you might read my post and think that I'm trying to perpetuate the GIMP vs. Photoshop debate. I'm not, instead I'm trying to explain what needs to happen explanation-wise to get more Photoshop people to try GIMP out. I think there's this mentality that people should switch to GIMP and that's simply not true. If you got the professional Photoshop users to start using GIMP for certain tasks, you may find that some studios may find it worth their time to invest some development time into improving it. Given how Adobe has been dicking around with the licensing, this would be a good time to get that ball rolling. Start touting the unique features it has that shave man-hours off a project. If those features don't exist, then the team needs to start talking to people like me and finding out what else they need.
Care to run off a list of ways that "GIMP doesn't come close"? If it's really so bad, it shouldn't be that difficult to name at least a dozen or so... In actuality, I expect that enumerating the shortcomings of GIMP will not be in quantity, but in terms of a relatively small number of particularly desirable features that many may perceive as critically important in such software.
Hi, professional artist here. Your latter point, at least from my perspective, is correct. I know Photoshop really well, but since I make my living doing this work I am not biased in a way that'd prevent me from using a free tool. Let me be extra clear: It would hurt me to be fanboyishly loyal to be any particular app. I do pick up and mess with GIMP from time to time, but it has two critical omissions from Photoshop that make it unusable in my field. First, it lacks adjustment layers. Second, it lacks Smart Objects.
These are both features intended to do non-destructive editing of imagery. Let's say you have a tree with green leaves. You can create a Hue/Saturation 'adjustment layer' that will turn all the green pixels beneath it blue. If you put a picture of a different tree below that layer, its leaves would turn blue, too. If you took that tree and made it a 'smart object', you'd effectively be snapshotting that image and every operation you do causes it to regenerate itself. In other words, if you shrank a Smart Object down, then scaled it back up again, you'd get all its original detail back.
If you're creating imagery it doesn't take long for these two features to change your workflow in such a way that you gain a HUGE time savings. In fact I have created several templates to speed up the generation of images I do that I just plain cannot do in GIMP. Realistically speaking that is enough man-hours lost that I'd actually make a greater profit paying for Photoshop than I would saving the cost of the license in favor of GIMP.
With that said, I'd be *very* happy if you told me that version 3 would add these features. I'd also be very happy if somebody could tell me what GIMP does that Photoshop doesn't. It's free. if it shaves man-hours off my work, then load me up with the tips. I ain't gonna switch, but I ain't above using both.
Sounds like generalized damage to white blood cells they're detecting. It's my understanding that "cancers" of a sort kind of exist in pockets in most everyone - they're just not the sort that get aggressive and kill people, because those mutant pockets just don't break enough of the rules of good cell conduct yet to count as a notable risk.
My big issue with the methodology is that when anyone has already detectable active cancer, they usually are on chemo, or too sick to stop the progress... both of which will cause generalized damage to the body's defenses. If they can reliably distinguish the kinds of damage though, that would be a nice development.
Even as it is stated, sounds useful to help distinguish some symptoms from cancer perhaps - but it seems this could also correlate with radiation damage or other generalized damage too. Cool study all the same - perhaps may help lead to cheaper or more automated screening at some level.
Ryan Fenton
That's science right there - all our best evidence indicates that this can be feasible, and this seems the least effort to try it. Nice plan to at least see how far we can get, before we have to revise and replan. We're testing just the principles we want to test, using established functionality where we aren't testing.
That's far more 'magical' to me, than promising another set of boots in places that won't be feasible without exactly these kinds of experiments happening first. More rovers - more measurements!
When we need to spend the big resources to send people off this gravity well, lets have it make sense, perhaps set up a semblance of an workable environment first. We can barely make earth-based closed etiologies last for long - it would be a sad excuse for a 'backup' with our current level of development. We absolutely CAN expand into the galaxy/universe - but we've still got a few mountains of puzzle pieces left unsorted still, in my particular opinion.
Ryan Fenton
While the unlocked graphics style is certainly better for screenshots, it suffers the problem of highlighting close things, while highly blurring anything at a distance. While more 'realistic', if I were testing the game, I'd definitely suggest disabling this 'feature' by default, as it really can hamper gameplay and discovery. Skyrim EMB mods frequently enter into this territory, and it can be troublesome there too.
The headlight effects are pretty cool though.
The worst middle-finger-to-the-audience has to be the mouse handling though - it's not just mouse smoothing or mouse acceleration, but a particularly nasty form of negative acceleration from capping out the maximum allowed mouse speed, presumably to match controller max speeds. This limitation is a pain in the ass if you're expecting any kind of free or accurate mouse control. I cannot imagine any tester not making this a 'show stopper' bug - it's really, REALLY bad from what I've heard/seen/tried, and can't be fixed so far (lots of half-fixes out there though).
Ryan Fenton
The best things in life go on sale sooner or later.