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KDE

KOffice Descendent Calligra Office and Creativity Suite Hits Release 72

jrepin writes "The Calligra team has announced the first release of the Calligra suite of office and creativity applications. This marks the end of a long development period lasting almost one and a half year. It is the first release in a long series which is planned to make improved applications every 4 months. Calligra is a continuation of the old KOffice project and it may be interesting for KOffice users to know what they will get. Some highlights are: a completely rewritten text layout engine that can handle most of the advanced layout features of OpenDocument Format (ODF), simplified user interface, support for larger parts of the ODF specification (for example line endings like arrows), and improved import filters for Microsoft document formats. There are also two new applications: Flow for diagrams and flowcharts, and Braindump for the note taking. Calligra Active is a new interface for touch based devices and especially for the KDE Plasma Active environment. Several companies have already used Calligra as a base for their own office solution. One of them is Nokia with their N9 high end smartphone where Calligra is embedded into the so called Harmattan Office."

Comment Re:Meh (Score 1) 387

Honestly, if you have enough money to buy fish and still go fishing...
...if you have enough money to eat out and still cook...
...if you have enough money to go to a barber and still shave...

...then you either enjoy the activity or reckon it's not worth spending money on. Nothing wrong with either option.

Comment Re:Does this mean that you could (Score 1) 173

I'd assume (not having read TFA) that you'd still have to pay international charges to call from, say, Spain to the UK, but you'd pay local charges to call a Spanish phone from your Spanish mobile while in the UK. So I'd say you could get a SIM via mail order from country A, but unless the bulk of your calls go to country A, you still won't save much.

Education

Bill Gates Enrolls His Kids In Khan Academy 286

theodp writes "At some schools, a teaching load of five courses every academic year is considered excessive. But Sal Khan, as an earlier Slashdot post noted, manages to deliver his mini-lectures an average of 70,000 times a day. BusinessWeek reports that Khan Academy has a new fan in Bill Gates, who's been singing and tweeting the praises of the free-as-in-beer website. 'This guy is amazing,' Gates wrote. 'It is awesome how much he has done with very little in the way of resources.' Gates and his 11-year-old son have been soaking up videos, from algebra to biology. And at the Aspen Ideas Festival in front of 2,000 people, Gates gave Khan a shout-out, touting the 'unbelievable' Khan Academy tutorials that 'I've been using with my kids.'"

Comment Re:android hate (Score 1) 487

That very much depends on the context - as these things so often do. If he rocked his English SATs in order to be fairly certain he's right, then the sentence is correct without the comma.

As a card carrying grammar nazi I would put two commas in his first sentence, though:
Yeah[,] and you're supposed to put a comma in front of conjunctive words like "and, or, but, because"[,] especially if they join two sentences.

Games

Do Gamers Want Simpler Games? 462

A recent GamePro article sums up a lesson that developers and publishers have been slowly learning over the last few years: gamers don't want as much from games as they say they do. Quoting: "Conventional gaming wisdom thus far has been 'bigger, better, MORE!' It's something affirmed by the vocal minority on forums, and by the vast majority of critics that praise games for ambition and scale. The problem is, in reality its almost completely wrong. ... How do we know this? Because an increasing number of games incorporate telemetry systems that track our every action. They measure the time we play, they watch where we get stuck, and they broadcast our behavior back to the people that make the games so they can tune the experience accordingly. Every studio I've spoken to that does this, to a fault, says that many of the games they've released are far too big and far too hard for most players' behavior. As a general rule, less than five percent of a game's audience plays a title through to completion. I've had several studios tell me that their general observation is that 'more than 90 percent' of a game's audience will play it for 'just four or five hours.'"

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