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Comment Re:I wouldn't worry about it (Score 1) 130

Except that Communism explicitly exhorted its adherents to overthrow the US government. McCarthy was right, there really were Communists in the State Department, and they really did intend to use their positions to do exactly what their masters in Moscow commanded. Europe had thousands of such people, as KGB files revealed after the Cold War was over. And besides, who gives a shit about gun nuts anyway? Prison time would do them good, I'd applaud if the government went after them.

Comment Re: One fiber to rule them... (Score 0) 221

That would be great, if that was how municipal governments actually worked. However, local elections in 2015 are based on the race of the person running, and race-based voters only know "my people". A bad record of repairing the utilities isn't really an issue at all and certainly does not make local politicians unelectable.

Comment Re: Hitler and the NAZIs were so stupid. (Score 1) 292

That would be a great idea if it was reality. In reality, socialists don't desire to benefit from capitalism, they want to eradicate it and return the entire population to utter poverty as it was in the 20th century. Talk about a lack of critical thought! It's as if critical thought is only a weapon that is only meant to be used against the enemies of socialism. Two legs good, four legs better.

Comment Re:Length, skill and revenge (Score 1) 155

Lots of people play games because they can't stand not having control over whatever happens. This is the dice-hating player. These people are also the worst at separating the game from the players (they get really mad when someone else conflicts with them, can't understand "it's just a game"). European style games are widely regarded as soulless and being nothing more than a couple hours of doing arithmetic. Fine for people with no imaginations.

Comment Re:Advance to Go (Score 2) 155

People don't buy Monopoly for themselves. It's usually bought as a gift for someone else, and it is perhaps played once before being stored in the closet. It's not popular because it's a good game, it's the Paris Hilton of board games: popular because it's popular.

Comment Re:No African OT either.... (Score 3, Insightful) 327

Another ignorant Westerner projecting her own values on a foreign society. Being paid "peanuts" in Western currency is actually quite a lot in Chinese yuan. It's certainly more than they could make back on the farm. Maybe we should actually talk to these people instead of assuming that we can hold opinions on their behalf?

Workers are mobile and they know it. Wages are up across the board in China, and not going down anytime soon. The workers will move across the street to a new factory at the drop of a hat. "We are holding a knife to their throats"? WTF? Are we in Bizarro World? Have you even been to China, or talked to a single worker? Who is "we"?

Comment Re:Hypersonic weapons lead to nuclear war ? (Score 1) 290

I'm curious: did anyone ever notice how Chile is a modern, safe country while the rest of South America is stereotypical? What happened in Chile that was different?

More importantly, what do Chileans think? Would they rather have followed the tide into far-left government and shared the fate of the rest of the continent? Or is the attitude, "Well, Pinochet was bad, but the alternative was much, much worse." Hmmm....food for thought. On second thought don't think - let's just uncritically parrot what we read somewhere, because it MUST be right.

Comment Professional, soulless dungeons vs. real played (Score 3, Interesting) 59

"For me, "hobbyist" refers not esthetics so much as *origin*. That is, whence did game X or module Y come? Was it created to fill a slot in a production schedule or did it arise out of play? That's the big difference between, say, Gygax's Giants-Drow series and the Dragonlance modules. The former were professional write-ups of adventures based in actual play, whereas Dragonlance was conceived from start to finish as an effort to sell modules. Certainly Dragonlance borrowed elements from adventures and campaigns that were actually played (like Jeff Grubb's deities), but there was no such thing as a Dragonlance campaign prior to its being written up for sale, unlike nearly adventure Gary Gygax wrote during his time at TSR."

-- James Maliszewski, Grognardia.blogspot.com

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