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Comment Re:Did anyone expect otherwise? (Score 1) 313

That's something entirely different. Nuclear war has been planned again and again. Katrina and 9/11 were unplanned and had to be improvised. 9/11 was simply a total surprise and Katrina, well, while it was likely to happen and everyone knew it would, there was simply no money in preparing for it.

Comment Re:"A hangar in Mojave" (Score 3, Informative) 38

That's actually what it's like at "Mojave Spaceport". Hangers of small aviation practicioners and their junk. Gary Hudson, Burt Rutan, etc. Old aircraft and parts strewn about. Left-over facilities from Rotary Rocket used by flight schools. A medium-sized facility for Orbital. Some big facilities for BAE, etc. An aircraft graveyard next door.

Comment Re:^^Winner (Score 1) 216

So tell us, when did the US have a system that effectively allows more than 2 parties to exist? Aside of the few transition periods where parties died out and new ones emerged, there has never been a 3+ party system.

The last time a candidate in a presidental election won a state was 1968. The last time a non DemRep came in second was Roosevelt in 1916, though one may dispute whether that "counts" considering that he WAS prez before. But we might as well count it since there has not been a single other occasion since the civil war (which was the ONLY time when there was actually a "free for all" game). But that price is a tad bit high if you ask me just to break up the two party dictatorship.

Comment Re:Microsoft would be onto a winner if... (Score 3, Insightful) 378

Nobody would mind a better OS, but when the GUI has reached the pinnacle of usefulness, why try to force a change?

To entertain everyone with the ever popular car analogies, a car has a steering wheel, two or three pedals and a dashboard with a more or less common way to display what you want. The designs changed over time, but that's fairly constant. Why? Because it's been tried and proven as useful and intuitive, and people all over the globe know how to deal with this. It works. It works great. You don't see car manufacturers try to come up with, I don't know, a HOTAS setup for cars (well, maybe in some far out "concept" cars to entertain the press, but sure as fuck not in series cars) or try to be "creative" with their user interface. Despite heaps of changes under the hood in the past decades. Quite seriously, cars ain't the same they were 2 decades ago, but the user interface didn't change at all!

And? Do you see people lament and complain how they don't need a new car 'cause it just looks like the old one? Slap on a new paint job and design the exterior differently and they'll go "ohhh shiny!" and buy it.

Same for GUIs. Keep the user experience the same, just round the edges and make it flashy and gadget-y (and PLEASE allow us to disable all the blinkenlights, for those that don't want SHINY but rather go for useful).

Comment Re: DirectX is obsolete (Score 1) 135

Actually, a lot of these games just use WINE's implementation of DirectX. This either translates the calls to OpenGL or implements a DirectX state tracker directly if you have Gallium drivers configured correctly. The same is true of a lot of Mac games. Good luck getting WINE to run on a console though...

Comment Re:DirectX is obsolete (Score 1) 135

Your typical GPU driver is about 10MB of object code. It contains a complex optimising compiler and controls a device that has complete DMA access to your computer. It is written with speed as the only significant goal. Making a GPU driver 1% faster contributes enough to sales to pay the salaries of several driver developers. Making the GPU driver more secure generates zero additional sales.

The shader code that's fed into this stack from WebGL is sanitised and is completely safe to run, assuming that your driver stack is 100% bug free. Still feel safe?

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