I am with you on this one, and I was in the group of people that did not even down Illidan in TBC before 3.0 (and never even set foot into SWP), and never went into AQ or Naxx in vanilla either. Still I liked the endgame more back then. Sure, there are some niceties now, such as tier tokens, and yeah, to an extend badge gear as well, but the removal of attunements and the tuning of the raids to be cleared by casuals with additional hard modes just isn't the same.
Trying to down a boss for weeks and then getting epics for it is something completely different than clearing the boss in week one or two, and then proceeding to down the same boss, but slightly harder (yes, I have done lots of hard modes in Ulduar, but not all). You already did the boss, and know the encounter, and after a time signups go down since people say "yeah, we downed that boss, no point wiping on him for epeen-ness", next week maybe". TotC doesn't feel like a raid at all, because yeah, trash is important. Trash respawn timing in SSC was bad, yeah, but I still fondly remember many trash groups from TK, or BT. Trash pulls in Ulduar? Mostly boring, even if you have to sometimes tank two mobs out of LOS or so. No challenge makes it dull. Artificial challenge (by enabling hardmodes) turns of too many raiders to make it much harder to keep on bringing together quality groups for raiding. Epics don't make it better. The rewards from heroics are fine for every content but raiding, and if you don't cnsider yourself a raider, then why do you need Ulduar-quality gear? You don't.
So please, bring back some short attunement quests (short is fine, doesn't have to be 30+ steps), make raids progressively harder without having to resort to hardmodes. There is enough for casuals, hell, there was enough for them / us in TBC already, really. I was never as bored in TBC as I am now in Wrath, even though officially I should have much more to do right now...
Haven't seen this posted, so here we go... this list was "leaked" or whatever before TBC, AFAIK remember...
- Draenor Set
Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20
Eversong Forest - 1 to 10
Quel'thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70
- Northrend Set
Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul'drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80
- Maelstrom Set
Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90
- Plane Set
Pandaria - 1 to 10
Hiji - 10 to 20
Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20
The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100
Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100
- Legion Set
K'aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac'Aree - 99 to 100
Maw of Oblivion - 100+
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines." -- Bertrand Russell