Valve's New Direction On Multicore Processors 80
illeism writes "Ars Technica has a good piece on Valve's about face on multithread and multicore application in programming. From the article: '...we were treated to an unveiling of the company's new programming strategy, which has been completely realigned around supporting multiple CPU cores. Valve is planning on more than just supporting them. It wants to make the absolute maximum use of the extra power to deliver more than just extra frames per second, but also a more immersive gaming experience.'"
So have the Win multicore bugs been worked out? (Score:4, Interesting)
Re:So have the Win multicore bugs been worked out? (Score:2, Interesting)
Re:Debugging multithreaded code (Score:3, Interesting)
Re:So have the Win multicore bugs been worked out? (Score:3, Interesting)
I've never considered an OS as a 'driver' for a processor; I've always looked at a processor as a fixed-ability piece of hardware, and for good reason: reliability. The more knobs you have on something, the more likely it is to be broken.