Raising Your Gamerscore By PowerLeveling 96
Joystiq is reporting on a new outfit claiming they'll powerlevel your gamerscore for cash. For $300, they say, they'll raise your Xbox Live gamerscore by 3000 points. Ozymandias, a member of the 360 Launch Team, has commentary on the situation. From his post: "The thing that struck me as most interesting about this is that Achievements (and the Gamerscore associated with them) have become a currency... one just as valuable as virtual currency in MMOs, and one some people might be willing to pay real dollars for. I certainly don't condone it, but it does support my belief that competitors will need to have their own Achievements/Gamerscore system in the future as it's definitely a tipping aspect for some folks. (For the record, I now believe the rumor of PS3 'Entitlements' to be false; however, I fully expect a similar solution within the next year or so once the online service has launched.)"
this is what turns me off online gaming (Score:5, Interesting)
"I need to get my next medic badge dude".
"yeah fine, how about we play in a way that we all have fun, and play as a team huh"?
"shut up n00b"
I hope one day someone will make an online game that doesn't rack scores, or give a fuck about them. they can count me in.
So..? (Score:3, Interesting)
I have a 360 but... (Score:4, Interesting)
Buy things?
I thought that was what the for-pay Gold membership was for... which is why I never got onto Xbox Live AT ALL. (I'll get my updates via download&burn, thank you.)
Anyways, this gamer score crap is why things like Game Shark hasn't come out (and why 360 games are so brutally hard to play); alas, the ban on cheat code generators has been rendered moot by this run-around with the gamer score. So now we have neither cheat codes for single player games nor any integrity for the gamerscore system. Joy.
Tell me why again I bought a console??
Re:So... uh... (Score:3, Interesting)
WTF is wrong with people these days, seriosly?
Simple - The combination of three factors:
1) Widespread acceptance of reward in a token economy as a primary reinforcement. You can compare this to sexual fetishes, where the object of the fetish can elicit a stronger response than "real" sexual activity.
2) The use of money - A "token" economy even if also the basis of the "real" economy - has conditioned most humans from a VERY young age into exactly what I describe in #1.
3) The easy creation of new shared token economies by videogame companies online.
These lead to exactly what you bemoan - We've gone so far from the original reinforcers (food, sex) via a virtually ubiquitous subsitution (money can buy food and sex), to the point where people can no longer fully separate one token from another (points in a video game may lead to improved pack status, but can't exchange for food or sex). People "know" that the tokens issued by their home govevernment have a certain consensual fungibility, which points in a video game do not; but they "feel" more-or-less equally satisfying to collect.
Re:this is what turns me off online gaming (Score:3, Interesting)
Second Life.
I'm sure theres more.