Older Gamers, More Accessible Game Features? 54
simoniker writes "Microsoft's Brannon Zahand has been addressing the key issues of accessibility, from all aspects of game development, noting: 'The demand for accessibility will continue to grow as the gaming population ages. As people grow older, mild impairments can become more severe. Also, people are likely to develop new difficulties and impairments as they age. Adding basic accessibility features to titles can help publishers and developers continue to draw revenue from these customers.' Will we have to change how games play as gamers get older?"
Not To Mention... (Score:2, Insightful)
From the Gamecube manual:
Did he consider the impact on multiplayer games? (Score:3, Insightful)
Sounds familiar? Right. We call that "cheating" today.
It's not that I want to look down on aging people. Hey, I'm myself starting to notice that I start to lose my edge. I can't compete with 16 year olds anymore, and I'm saddened by the prospect of not being able to even beat the next Burnout at all anymore. My reaction is getting slower, my eyes ain't what they used to be, but hey, that's ok. I get old, and I'll play what's there for me. No biggie. I'll be as good as I am.
Toning down the game to make it "accessible" would feel like cheating to me. Multiplayer or not. In multi, it's even more blatant because, well, what would keep a non-disabled person from using those tools as well? In single, I'd feel like I cheat myself.
Not just an issue of aging (Score:2, Insightful)