'Columbine RPG' Creator Discusses the Dawson Shooting 127
Back in May, Brian Crecente of Kotaku and the Rocky Mountain News had a chat with the maker of the 'Columbine RPG'. Today, he talks again with game-maker Danny LeDonne about possible connections between his game and the Dawson shooting. From the article: "My very first reaction, frankly, was to head to my toilet bowl and throw up. I knew what was in the works and I knew the next week would be spent keeping my head above water while the press tried to bury me with guilt-laden questions and implications of complicity in murder. I also knew that this was no time to fold or get weak-kneed. I made a game. I believed in it. Now it was time to defend it. No one would do that except me."
The wonders of Google targeted advertising (Score:5, Funny)
Re:Don't think So. (Score:5, Funny)
Whoa, good idea. I see that fitting right into the "Tycoon" style of gaming.
"But is it art?" (Score:3, Funny)
Now, I don't think tastelessness is criminal. Otherwise, the creators of the HTML "Blink" tag would've been behind bars some time back. I also think that the author's cries of "Nobody understands why I made this game" necessarily makes him an artist.
Therefore, I can only say that if anyone is trying to blame him for the Dawson shooting, they are making a very long and very awkward reach for a suitable scapegoat.
Re:Games recreating historical events (Score:3, Funny)