An Interview with a Cheater 371
Dan writes to mention a post at the Aeropause site. Author Richard was recently given the rare opportunity to interview a cheater, shining a light into the dark recesses of a conflicted mind. The article explores why the cheater cheats, and the great excuses they use to be able to look themselves in the mirror. From the article: "Aeropause: What made you decide to mod your Xbox to gain an unfair advantage in games like Halo 2? Schmuck5000: Modding is not an unfair advantage. There is just as much chance that there will be a modder on the other team. I am there to even things out. Halo 2 is beginning to get old, us modders are just making it more funner."
athletes use same excuse (Score:5, Interesting)
Rare Opportunity? (Score:4, Interesting)
Regardless, the amount of cheating that exists online now is the reason I only play online with people I know, on locked servers. The rest of the time it is single player stuff. When I play a game I play to have fun, and cheaters make games very UN-fun.
Catching them can be a problem. I'm happy the some companies are taking steps towards anti-cheating measures, but ultimately the cheaters are going to win. They control the software running on their hardware and they can modify it as they see fit.
PunkBuster was a good example of this. A server with PunkBuster running required all client connecting to be running a PunkBuster client, which reported to the server various bits of information such as video drivers, what processes are running, if something might be modifying the game's memory, etc. But, after a while, it was useless because the client software was hacked to make the cheater player seem legitimate.
Anti-cheat software is like a lock on a door: It only keeps the honest people out.
I used to cheat on Halo 2 too! (Score:2, Interesting)
Re:Ladies and Gentlemen: (Score:3, Interesting)
That's some ironclad logic there, if I've ever seen it.
Re:Really lame interview (Score:5, Interesting)
Yes, it would be very interesting to ask technical as well as moral questions to the people who enable cheaters to cheat, but this interview gave us insight into why a person would cheat in the first place.
I would also like to add that there is a strong difference between cheating at a single player game, and having fun figuring out the save system, and cheating at multiplayer. When you're cheating by yourself, whether it be because you enjoy reverse-engineering the save file or because you simply want to advance faster, it has no impact on anybody else.
Cheating at multiplayer is an annoyance for everybody. The interviewee clearly demonstrates that there is no technical challenge to what he is doing. He's not doing it because he wants to understand how the game works. He's doing it because he's not very good at the games he likes to play and he wants to win, to the frustration of everybody else.
Re:athletes use same excuse (Score:3, Interesting)
Recreational gaming is about competition, win or lose -- and the fact that some people are willing to cheat doesn't change the fact that if I cheat, I'm throwing away the concepts of fair play and good sportsmanship.
In life, as in gaming, there will always be people who cheat. The questions are:
1) Does your moral system acknowledge that when competing within a ruleset, it is immoral to reach outside that rule set? And,
2) Are you willing to suffer negative consequences for sticking to your morals, even when others are obviously acting outside the rules?
People who cheat usually justify their actions by their response to these two questions; a negative response to the first indicates a contextually amoral system, a negative response to the second indicates an immoral attitude.
The subject of TFA is of the second camp; his justification is that because others have broken the rules, and he doesn't want to suffer thereby, that the rules have changed to allow cheating.
That works in professional sports; not so in on-line gaming, where anonymity cancels it out. I don't really see a solution -- I know that when I play, there are others playing with whom I'm not competing (the cheaters). It's frustrating, but I can always get my jollies from feeling that I've got the moral high ground. When there are too many cheaters, I play a different, less popular game -- where cheating is less rampant.
Re:Really lame interview (Score:2, Interesting)
It's impossible for a cheater to win. People who face cheaters get irritated because they completely ruin the game, not because they're such potent adversaries.
Even when you aren't getting shot by magic bullets from adversaries who can track you and shoot you through walls, once cheaters have permeated a domain you can no longer enjoy the game: Instead of ceding that your opponnet played better, once there's cheaters in the mix you can never savour a loss (to put it in a funny but truthful way). Suspicion and bitterness overtake the game (on both sides. I was pretty good at Urban Terror, and my abilities were endlessly chalked up to "cheats" by my victims. I could never enjoy my wins, and they couldn't enjoy their loss or learn from it, because the game was saturated by cheaters).
I think what motivates the creator of the cheats is clear to us all. Hell, I would never spam, but creating spam-track avoidance software has always intrigued me because it's a challenge. I'm sure the cheat developers are just playing their own game, and they are legitimately winning.
The people destroying online games, however, are just the scriptkiddy wankers, and really I doubt the actual developers behind the cheat (who do legitimate, real work for their achievements) ever really even bother using their cheats online.
I cheated (Score:1, Interesting)
Re:Really lame interview (Score:1, Interesting)
Re:Cheating is natural (Score:2, Interesting)
Your argument has so many flaws it isn't even funny. First, nobody ever cheated in the wild. You can't. There are no rules.
Games, and rules are an artificial, social contstruct, created by humans. Cheating is just as artificial. One major difference between a video game and real life is that a video game has rules posted.
In life, using all of the resources available to you is fair game. In video games, using all of the available resources to you is called "playing." It isn't the same thing as "cheating."
Your argument holds water for one type of person, the type who can not mentally differentiate between real life and video games.
Re:Of modders and cheaters (Score:1, Interesting)
Now, I do NOT see myself as a cheater. Everything I did, I did through the game's own configuration system and scripting language. I didn't use tricky graphics card settings, I didn't modify game content, I didn't use outside software, and I still had to move, drive, and aim like any other player. Even so, I WAS better-armed than the average person playing the game, and more tweaked out than all but a few of the clan gamers I was playing with. I never made any bones about the fact that I had some unusual tricks up my sleeve, and I was always happy to explain how I did them if anyone cared. I would also contend that I was a very good, if not quite exceptional UT player -- not quite tourney quality, but not too far behind either. I was in the top 10 on a couple DM ladders at one time and I participated in squads that hit the top 5 in several team game ladders. Could I have done as well as I did without using tweaks? I honestly don't know. Obviously, I did derive pleasure from employing such modifications; it was gratifying to sense someone behind me, whack the 180 spin key, hit the slow mouse key to correct my aim, then double-tag the bloke almost simultaneously with two hitscan weapons. Go figure. My argument is this: client-side game configuration files are there for the benefit of the player, and as such, any changes to gameplay that can be enabled through the game's own initialization and configuration routines or console-available scripting calls are fair for use.
So tell me: was I a cheater or was I just an enthusiastic player? If that question seems pointless or OT, answer me this: would tweaking init/config files to a similar degree on a console game -- say, Halo 2 -- constitute cheating? Honestly, since my last console was an 8-bit Nintendo, I am a bit fuzzy on some of the finer points of console netiquette...