The Words of Shodan 52
Via GameSetWatch, an article by Keiron Gillen about System's Shock's deeply creepy villainess, Shodan. The deeply disturbed AI is in some ways a cliche, but Gillen examines why Shodan transcends genre tropes to become a truly unique character. From the article: "The core of understanding Shodan in System Shock 2 is to understand that she's no longer the AI she once was. In the first System Shock she was the cold, perfect bully aboard citadel station. The position she finds herself in orbit around Tau Ceti, millions of miles from Earth, is somewhat different. In short, for the majority of the game, she's not the antagonist anymore - but the main supporting actor and even mentor. She's not who you try to stop - she's who you work with."
SS3? (Score:4, Funny)
Re:SS3? (Score:4, Funny)
Exactly my response to that comment.
Did some looking. Bioshock, which looked like a fairly cool and immersive FPS, is apparently the spiritual successor to SS2.
Now I'm all a-quiver! Time to upgrade the P3-1GHz, finally.
That is easy (Score:3, Funny)