Beyond DirectX 10 - A glance at DirectX 10.1 236
Hanners1979 writes "Although we still appear to be some way away from the release of Windows Vista, and with it DirectX 10, specifications for the first point release of the 3D graphics API, DirectX 10.1, have already been finalised and largely made public. Elite Bastards looks at what's new and what will be changing in this release, set to become available not all that long after DirectX 10 — There's more to it than you might imagine."
Thanks /. (Score:0, Interesting)
Re:Why is directX still tied to windows? (Score:3, Interesting)
Maybe lack of driver support? Then again, even though its feature set moves like molasses and causes developers extension headaches, I still prefer the OpenGL API over DirectX9 even though I use C++ a lot more than C. DX10 is supposed to have an entirely different API so maybe I'll give it another chance.
If someone did make an Open Source implementation, I wonder if Microsoft would pounce with patents. I feel like they only tolerate Cedega because it's far from perfect and in a way helps put out a message (be the message true or not) that Linux isn't ready for gaming.
Re:DirectX shuts out porting of games to LINUX/Mac (Score:3, Interesting)
They simply don't care. The fact is Half-Life was one of the best selling games of all time. They promised a Mac port and showed it off in '98 or '99 but it was never released. I don't think that was because of DirectX.
Actually one of the things that I've heard about the Mac is Havok is a problem. It runs, and Havok as written a port, but no one is willing to pay for it (they have to pay for the port and the license, despite the fact it is already complete). I think I got this from MacGamer, but I'm not sure.
Re:DirectX does not seem good for the industry (Score:2, Interesting)
DX9 been around for a while? Well please enumerate for us all what features you were 'missing out on'. DX9 was already ahead of it's time if you recall: most of the DX9 features werent even supported (or fully supported) by the king of the hill video cards at the time it was released.
Look at how great computer graphics were charging forward without Direct X. Um... yeah, right. Programmers are the ones driving acceptance of DirectX, not "teh ev1l M$ monopoly". Apple is a monopoly too, but I don't see great games exclusive to Apple.
Not a fanboi (Score:2, Interesting)