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Beyond DirectX 10 - A glance at DirectX 10.1 236

Hanners1979 writes "Although we still appear to be some way away from the release of Windows Vista, and with it DirectX 10, specifications for the first point release of the 3D graphics API, DirectX 10.1, have already been finalised and largely made public. Elite Bastards looks at what's new and what will be changing in this release, set to become available not all that long after DirectX 10 — There's more to it than you might imagine."
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Beyond DirectX 10 - A glance at DirectX 10.1

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  • Thanks /. (Score:0, Interesting)

    by Psychotic_Wrath (693928) on Sunday August 13, 2006 @07:02PM (#15900002)
    well that didn't take long /. great timing
  • by PhrostyMcByte (589271) <> on Sunday August 13, 2006 @07:40PM (#15900134) Homepage

    Maybe lack of driver support? Then again, even though its feature set moves like molasses and causes developers extension headaches, I still prefer the OpenGL API over DirectX9 even though I use C++ a lot more than C. DX10 is supposed to have an entirely different API so maybe I'll give it another chance.

    If someone did make an Open Source implementation, I wonder if Microsoft would pounce with patents. I feel like they only tolerate Cedega because it's far from perfect and in a way helps put out a message (be the message true or not) that Linux isn't ready for gaming.

  • They simply don't care. The fact is Half-Life was one of the best selling games of all time. They promised a Mac port and showed it off in '98 or '99 but it was never released. I don't think that was because of DirectX.

    Actually one of the things that I've heard about the Mac is Havok is a problem. It runs, and Havok as written a port, but no one is willing to pay for it (they have to pay for the port and the license, despite the fact it is already complete). I think I got this from MacGamer, but I'm not sure.

  • by Anonymous Coward on Sunday August 13, 2006 @08:01PM (#15900196)
    DX is the best thing to ever happen to computer gaming.

    DX9 been around for a while? Well please enumerate for us all what features you were 'missing out on'. DX9 was already ahead of it's time if you recall: most of the DX9 features werent even supported (or fully supported) by the king of the hill video cards at the time it was released.

    Look at how great computer graphics were charging forward without Direct X. Um... yeah, right. Programmers are the ones driving acceptance of DirectX, not "teh ev1l M$ monopoly". Apple is a monopoly too, but I don't see great games exclusive to Apple.
  • Not a fanboi (Score:2, Interesting)

    by Anonymous Coward on Sunday August 13, 2006 @08:13PM (#15900233)
    I'm not an MS fanboy, but to those people who complain that its not good to make Vista-only games because its such a small market, are the same people who complain that there aren't enough games for Linux/Mac. I don't have statistics yet but its pretty much guaranteed that no matter how small, Vista will still have a bigger market share than Linux and Mac combined. I'm not trolling. This is reality.

"What people have been reduced to are mere 3-D representations of their own data." -- Arthur Miller