John Romero, the Man Behind the Hype 183
rockstarenvy writes "In a recent interview with the Escapist, Russ Pitts reveals a lot about who John Romero really is. As Romero puts it: 'After 10-plus years of reading about yourself, all the good and bad, it all just becomes irrelevant after awhile. I know what I'm capable of doing and the people I work with are united in our mission, and they treat me just like they treat each other. The whole fame thing doesn't come into play when we're in development, because we're all a team. I know some of my guys read a lot of forums and sometimes they'll see some remark that someone clueless made and show it to me, chuckling because they know the truth of who I am and how I work. The media personification of John Romero is not who John Romero is.'"
Re:Who the hell.... (Score:5, Informative)
Re:Who the hell.... (Score:3, Informative)
John Romero [wikipedia.org] is a video game designer/producer/programmer who gained a degree of infamy [penny-arcade.com] by designing and producing Daikatana [wikipedia.org].
Re:Forget him... Killcreek (Score:4, Informative)
Besides, it kind of takes away from her being a level designer, game designer, and overall nice person.
But since Slashdot revolves around Self Indulging (tm), I might as well Karma whore and get noticed:
http://steviekillcreekcase.tripod.com/ [tripod.com]
Look everybody! I can be "informative" too!
Educational MMO (Score:1, Informative)
In short, John Romero intends to build an educational Massive Multiplayer Environment. Taking the baton from the economic complexities of Eve Online and the creative emergences in Second Life, Romero boldly asserts that there lies a vast landscape untouched by the industry involving human to human adaptability in a loosely scripted goal oriented scheme. Romero continues and suggests that this adaptability has been either exploited, again citing recent self-replicatining scripts [second life] and Eve Online's Great Heist, both of which are perfectly legitmate under the games rules not as cheap exploits but as fundamental inevitabilities in a human to human environment. Romero also contends that certain companies have gone out their the way to stifle such occurances as to deter unfair gameplay. Romero further cites Blizzards Efforts to 'balance' World of Warcraft by further nerfing weaponry and attacks, that are testaments to human enginuity: 'Has Star Trek taught you guys anything?!".
Romero believes that the solution to the inevitablity of human innovation is to allow it to unravel itself onto the short comings [of math and science] in the American educational system. In oddly worded rant, Romero outlines the general storyline and the goals of the game:
1. The story takes place in a distant future where a human mothership carrying thousands has crash landed onto a desert planet [think Dune], The ship has broken into separate self-sustaining pieces, in these pieces reside a part of the AI [think Outpost/Alpha Centauri]
2. the inhabitants surrounding these ships ascribe to certain futuristic disciplines revolving around [Chemistry, Mathematics, Physics, Biology]
3. a fifth discipline (Computer Science) wanders between these settlements as neutrals with the goal of reuniting the AI
4. Separate AI's 'nurture' the individual player, awarding players with modules that can only be unlocked by answering questions regarding modern day sciences and mathematics.
Re:A lot of bashing (Score:3, Informative)
Re:His reputation precedes him. (Score:3, Informative)
From the book (page 239) Apparently this Mike fellow was a bit of a jerk, seems he even borrowed Ion company money to buy himself a BMW before getting himself fired. I say give Mike some of the blame for the ad.. sure it says Romero but Mike designed the thing.