Catch up on stories from the past week (and beyond) at the Slashdot story archive

 



Forgot your password?
typodupeerror
×

Passively Multiplayer Gaming 72

errorjustin writes "In a recent Mobile Games Conference keynote speech, Justin Hall had the audience imagine their life as a videogame: 'You gain 'experience points' by using MSWord or by sending emails. Every item you cross off a 'to do' list gives you an experience bonus, until eventually you 'level up' your life. You become U+1.' So what can be done with all this user-generated data? That's where the idea gets exciting: 'Imagine a mobile game that alerts you that a bomb is going to go off in 24 hours. To defuse it you need to assemble 16 levels of chemistry expertise, and 22 levels of physics expertise. The friends on your friends list all have levels for both skills - levels that have been determined by their real-life expertise and activities. You'll need to pull enough people together, either friends or friends of friends, to defuse the bomb.'" Would certainly make your average Monday a little easier to handle. The winner of this year's Game Design Challenge had an interesting idea that was somewhat similar.
This discussion has been archived. No new comments can be posted.

Passively Multiplayer Gaming

Comments Filter:

With your bare hands?!?

Working...