Interview With Bing Gordon (EA) 87
djedery writes "I interviewed Bing Gordon (Chief Creative Officer of EA) via email. We discussed game design in academia, outsourcing, game scheduling / budgeting, games for India / China, getting along with marketing, and risks." Decent interview; could be longer but the line about reverse engineering the Genesis is an interesting one, especially considering that some of the current legislative attempts would make that illegal.
Genesis (Score:2, Informative)
EA's biggest risk was preparing to launch a lineup of games for the Sega Genesis without a license. We reverse-engineered the electronics in a "clean room" environment, because Sega wouldn't give us licensee terms that we could live with. If this had not worked, and the games hadn't sold, (Sega agreed to license terms the evening before our public introduction of games), EA would probably have gone the way of early computer game leaders like Broderbund and Sierra. It was truly a "bet the company" decision.
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Codemasters (UK based company) did that too. Sega/Nintendo settled out of court, and the "secret" deal was to pretend they'd paid or something, otherwise the people who actually did pay would get pissed.
Re:Genesis (Score:3, Informative)
Re:Interesting comment about reverse engineering. (Score:3, Informative)