Vanguard Beta In Trouble? 176
Heartless Gamer writes to mention a blog post exploring potential problems with the Vanguard Beta. The hardcore MMOG in development by Sigil has had some rocky times of late, and it sounds like the beta testers are right up at the top of the list of problems. From the article: "To the detriment of Vanguard, they (Vanguard's community) will protest any implementation that even remotely resembles a mechanic within World of Warcraft. Good or bad, it doesn't matter. If it's something within WoW, they want it O-U-T. Likewise, if you are from WoW, they want YOU out, too. They've already succeeded in driving out many of those testers. They're long gone and I can't say I blame them." Read on for other sites' commentary on this issue.
reap what you sow (Score:2, Interesting)
Inmates running the asylum. (Score:3, Interesting)
Re:you forgot Ultima Online and Eve (Score:4, Interesting)
I've played many of the larger MMORPG's out there (UO, EQ1/2, SWG, WoW, and EVE). EVE is truely unique. CCP has bucked the trend in a lot of areas and almost all of them work. 1 server. Letting you know the population (which continues to go up all the time). Skills train over time, even when offline. No way to speed up the process (except learning skills that aid in the processes).
Roleplay is a little difficult because there really isn't an Avatar running around. You are essentially your ship. But other than that, the game has a lot to offer. I jumped in late(Jan 06), years after release. However, the way everything is layed out, you don't feel completely useless unless you grind to the top. Because there is no top. You just keep learning skills.
b) from the get-go (Score:3, Interesting)
Instancing is a Good Thing on busy servers. I agree. However I think they are some of the more creative minds creating games right now and I'm excited to see the alternatives they are implementing. Non-instanced housing I think will be amazing, for example. Seeing housing that belongs to players in a city just makes the world that much more real and identifiable.
Re:reap what you sow (Score:3, Interesting)
Many upcoming (and some existing) games are getting more and more dynamic. With these more dynamic worlds, hitting the max out level is not always the primary goal. Sure, hitting the max level is great, but who really cares? Creating a massive city and ruling over it where everyone knows your name is even more rewarding. And if someone finds it rewarding to build something, someone else will find it rewarding to tear it down.
-Rick
Re:reap what you sow (Score:3, Interesting)
I couldn't disagree more. If you took leveling out of the game entirely, and just put everyone at level 60, the game's population would plummet.
-Rick
Re:Its not the best, it attracts the baseline game (Score:2, Interesting)
Actually, MMORPGs are hobbies. Or part-time jobs. They have characteristics of both.
But they're not just "games" these days.