Game Developers Sound Off On 'Quality Of Life' 67
simoniker writes "At the recent WIGI Conference in Dallas, a number of game industry veterans discussed the ever-problematic issue of 'quality of life' in the game industry, or, as moderator and The 7th Guest creator Graeme Devine commented: "What does that mean to most of you? Well, it means crunch." Aspyr's Lori Durham suggested of the issue: "You won't always have a perfect balance as far as how many hours you're outside of the office, and how many hours you're inside the office", but, for game developers: "As long as you feel good about where you are at that moment, Durham thinks that's what matters.""
Quality of life doesn't depend on work hours (Score:3, Interesting)
If I had to, say, bag some handbills for 40 hours a week (aside of the most certainly crappy pay), it would put more burden on my quality of life than those 7x18 weeks in a job I did enjoy very much.
What do you expect...? (Score:3, Interesting)