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DirectX 10 & the Future of Gaming 93

Homogeneous Cow writes "Brent Justice at [H] Enthusiast has put together a quick look at what DX10 has to offer gamers and what the main differences are between that and our current DX9. Unified Architecture and Small Batch Problems are shown to be addressed. There are a lot of ATI slides supporting the text as well." From the article: "The obvious question for the gamer that arises is, 'Will this terribly expensive and arduous upgrade path positively impact my gaming experience enough to justify the cost?' That has yet to be seen and can only be answered with the games we have yet to play. We can however discuss some of capabilities of DirectX 10 with a unified architecture and how it can potentially benefit gamers."
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DirectX 10 & the Future of Gaming

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  • Quick Overview (Score:3, Interesting)

    by AKAImBatman ( 238306 ) * <akaimbatman@gmaYEATSil.com minus poet> on Wednesday May 03, 2006 @11:56AM (#15254452) Homepage Journal
    Summary: DirectX has been rewritten as tighter, simpler, and faster code. The number of new features will actually be minimal, but the rendering architecture should be more powerful overall.

    My take: Graphical advances will continue, but will probably have minimal impact on gaming. Most of the pretty new effects will continue to be powered by new shader algorithms, and 3D video card vendors will look to optimize these micro-programs in their new cards.

    Required Gag: So if DirectX is now on 10.0, does that make it DirectXX?
  • by dpilot ( 134227 ) on Wednesday May 03, 2006 @12:17PM (#15254623) Homepage Journal
    I was also wondering this. Given that OpenGL has always held it's value in being cross-platform, not performance, I'm going to guess that it has overhead issues. Not the least reason would be that OpenGL runs in userspace, where I've been under the impression that DirectX has been in the kernel. Actually, I thought graphics were getting kicked out of the kernel for Vista, so I wonder how that affects this pitch.

    Beyond that, I see something interesting happening in graphics hardware. There's a saying that machines go through 3 phases:
    1. Simple, but not truly useful. (Got the base concept, but that's about it.)
    2. Horribly complex, but useful. (Tacked on fixes until it's usable, but now it's a mess.)
    3. Simple and usable. (Really understand what we're doing, finally.)

    It seems to me that "DirectX 10 hardware" may finally be approaching a phase-3 machine. Along with that thought, it seems to me that a gross rearchitecture might do better yet, because they may still be carrying too much baggage along with them. This would be an opportunity for Open Source / Open Hardware. Starting from the oft-mentioned open graphics card that's trying to get off the ground, imagine experimenting with the unified-shader as well as other architectural simplifications. To begin, it obviously wouldn't perform, but it could deliver scaling information to tell what would be possible with higher clock rates and more shaders. Even at some level of scaling, while not adequate for newest games, it could well deliver eye-candy desktops, and adequate performance for older games.

    Besides, how much *gameplay* improvement has the fps seen since the old Doom engine. (Doom, Doom2, Heretic, Hexen, Strife) Most of the work has been in graphical detail, though I'll agree that multiplayer and physics have seen significant advances. As for graphical detail, many of the source ports, like Doomsday, add some of that in.
  • by dpilot ( 134227 ) on Wednesday May 03, 2006 @01:28PM (#15255288) Homepage Journal
    You're right about the API thing. The DXOpenGL comparison is so frequent that I make the mistake, too.

    But isn't SDL pretty complete, once you let it wrap OpenGL?
    Is there much penalty for letting SDL wrap OpenGL?

    From what you know, is there a compelling reason why DX10 couldn't be done on XP? Has the driver model changed that much? MS is gambling a LOT on this stand, but ATI, nVidia, and the game developers are putting up the money.
  • by zwaffle ( 667535 ) on Wednesday May 03, 2006 @02:53PM (#15255985)
    "Here comes the "back in my day" part. I remember sitting in the computer lab in college in '93 or so, and seeing guys literally jump backwards and rip the headphones off their heads while playing Doom. I did it myself a time or two. That seems pretty immersive"

    Yeah, I also remember back in the days, in 1895 exactly, when the Lumiere brothers showed the first movie ever made - a footage of a train pulling into a train station. Viewers were so shocked that they fled the theater. That's immersion. If only current filmmakers had the same talent...

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