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Revolution Worldwide Launch Possible 77

hammersuit writes "GameDaily Biz reports that a Nintendo Revolution simultaneous global launch is still in the cards. From the article: 'Bloomberg.com suggested that Nintendo would avoid a global launch. However, a Nintendo representative today said that those comments were misinterpreted. 'The comments have been taken out of context,' said the Nintendo spokesperson. 'What he's actually saying is that we're not holding a worldwide launch just because everyone else is doing one too. It's just another re-iteration of the fact that we're not looking at what Sony or Microsoft are doing.'"
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Revolution Worldwide Launch Possible

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  • translation (Score:1, Insightful)

    by amazon10x ( 737466 ) on Monday April 03, 2006 @10:52AM (#15050021)
    Doesn't it usually take longer to launch it in other countries because tranlastion has to be done to all of the games? If it is launched simultaneously in all countries then Nintendo is going to have even more work to do before launch... hopefully the translation doesn't get shoddy (we wouldn't want another "All your base")
  • Yeah right (Score:2, Insightful)

    by Eightyford ( 893696 ) on Monday April 03, 2006 @10:56AM (#15050054) Homepage
    It's just another re-iteration of the fact that we're not looking at what Sony or Microsoft are doing.

    I call bullshit. I'm sure that Nintendo is watching Sony and Microsoft extremely closely. To do anything else would be stupid.
  • Does it matter? (Score:2, Insightful)

    by Vesuvias ( 584893 ) on Monday April 03, 2006 @11:12AM (#15050225)
    Does the Rev need to be in our hands at the same time its in the hands of those that live in Japan? No. Does it need to be in our hands before Thanksgiving? Absolutly Critical! A Christmas Holiday launch is really the only concern (in terms of timing for the launch).

    Ves
  • Re:translation (Score:5, Insightful)

    by MindStalker ( 22827 ) <mindstalker@[ ]il.com ['gma' in gap]> on Monday April 03, 2006 @11:14AM (#15050246) Journal
    No, its more of an issue of supply and demand. Say the factories can only pump out 6 million consoles by launch date. They can sell it in one country and meet demand or they can go for a worldwide launch and totally piss off many people that can't buy one. Kinda like what happend to the 360 when it took months for supply to catch up with demand. Game translation is an issue though, but its small one. More of an issue is the supply part. As well as having to deal with retailers across the globe, as well as having support lines avaiable with speakers of all the languages you intend to ship to.
  • Re:Yeah right (Score:5, Insightful)

    by MindStalker ( 22827 ) <mindstalker@[ ]il.com ['gma' in gap]> on Monday April 03, 2006 @11:24AM (#15050339) Journal
    Yes different product. But they would be stupid to overlook the problems MS faced with their worldwide launch. You can learn many things from the failures of your competitors.
  • by elrous0 ( 869638 ) * on Monday April 03, 2006 @11:26AM (#15050366)
    It doesn't matter when they launch, if they can't manufacture enough of them to actually have in stores. Nintendo, if you don't believe me, meet Microsoft...

    -Eric

  • Re:Yeah right (Score:3, Insightful)

    by timster ( 32400 ) on Monday April 03, 2006 @11:43AM (#15050542)
    As others have suggested, I think this is to some degree a PR issue, but I think it's also part of Nintendo's corporate strategy to be successful without winning. Parts of the public see a giant PS3 vs Xbox360 vs Revolution "war", but I think being #1 or even #2 in the sales charts is about as important to Nintendo as it is to They Might Be Giants. Microsoft and Sony both make bets so big that they have to win, but Nintendo would prefer to not even be at that table.
  • Re:Yeah right (Score:3, Insightful)

    by Guppy06 ( 410832 ) on Monday April 03, 2006 @12:01PM (#15050758)
    Of the three, the only one making any profit is Nintendo. Why would Nintendo want to watch the other two? Learn how not to make money?
  • Re:translation (Score:2, Insightful)

    by LordVader717 ( 888547 ) on Monday April 03, 2006 @01:22PM (#15051583)
    Translation is usually done in the according headquarters, i.e. NOE or NOA, by specific translation teams, so it isn't putting more work on developers. Some games are even translated while in development, such as "Zelda: Minish Cap", which was released in Europe first. It's pretty routine work, and not really a problem. The main reason for delays are marketing and business strategies. The Minish Cap, for example, was kept from an American release because they feared it woud interfere with the holiday season sales of the DS. Other times it could be because the publishers haven't even decided whether to release it at all, or the developers haven't found a publisher. And sometimes it can be real arrogance from the publishers by not investing enough in translation teams, or even trying to do a speedy release, as I suspect with SquareEnix.

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