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Richard Garriott to Recieve Lifetime Achievement Award 36

GameDev.net has word that Ultima series creator Richard Garriott is set to recieve the Lifetime Achievement award at this year's GDC. From the article: "Son of Skylab and Spacelab astronaut Owen K. Garriott, Richard took an interest in computers at a young age. He began programming games in high school and produced his first published game, Akalabeth, at the age of 19. While attending the University of Texas at Austin, Garriott began developing one of the most successful, longest-running game series of all time: Ultima. Garriott and his brother formed Origin Systems, Inc. to begin publishing their own games, and the company was acquired by Electronic Arts (EA) in 1992."
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Richard Garriott to Recieve Lifetime Achievement Award

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  • by acomj ( 20611 ) on Thursday March 09, 2006 @04:50PM (#14885487) Homepage
    I remember playing and playing on the apple //e. I had a friend at school and we'd exchange hints. It took a long time to finish that one.

    I can still here the sound fx for a "hit" and the little tune it played for winning a battle.

    I also remember being attacked by the floor on the way to finish the game.

    da da da ..(I can't type sound...)
  • by Rico_Suave ( 147634 ) on Thursday March 09, 2006 @07:32PM (#14886998)
    But for this?

    "Garriott will be recognized "for fuelling the presence of Massively Multiplayer Online Role Playing Games (MMORPG) in the mass market"."

    Yeah, MMORPGs are quite the time-sucker, and Ultima Online was the first good example of what an MMORPG could be. But his contributions to the gaming industry (particularly in the realm of CRPGs) are just as important, if not moreso, than his involvement with UO.

"But what we need to know is, do people want nasally-insertable computers?"

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