Design Process Behind the Xbox 360 36
Jason writes "I recently attended a SIGCHI (Special Interest Group for Computer Human Interaction) where the presenters talked through some of the design process and user experience work conducted during the design and development of the Xbox 360. Understanding the user experience isn't just about traditional software any more; Gaming software deserves the same attention to detail graphics software receives."
Video graphics... (Score:2, Insightful)
A video game that requires a 20-button gamepad probably equals or exceeds the user-interface complexity of Photoshop. Developers should design better games with simpler controls.