Reinventing Gaming Addiction with 360 Achievements 78
jayintune writes "An article from 2old2play looks at how the XBox 360 achievement system is bringing out the addictive qualities of console games by adding a whole new level of competition to 'single-player' games. At the same time, the achievements extend the life and replayability of the games. Do you actually get more for your money from a single player Xbox 360 Game then from another console? You be the judge."
Damn! (Score:5, Insightful)
And we wonder why nobody RTFA? Please don't bother; that was the fluffiest nonsense I've read all week!
Summary: You think you've finished that game, eh? Well, try to do it with a melee weapon only! Then you can try it again without using any powerups! Only XBox 360 games have these innovative features!!
More Scared than Interested (Score:3, Insightful)
The flip side to this reward system is that companies will be able to tell when you most often play games, what games you play and how long you play in one sitting.
Hmmmm... (Score:3, Insightful)
Say I'm game company X. I make a mediocre game that people won't really enjoy. To compensate, I add a ton of points in the game to make people want to finish it. MS probably has to clear points but odds are they will allow reasonable requests.
Solid gameplay needs no reward such as points. Look at the people still playing Starcraft. Besides the Bnet ranking, they have no other real perks to playing. I would rather see MS reward developers of games that people that continue to play . I would certainly rather have better games as a reward than points.
I don't think this does anything to reinvent addiction. It's just like people playing MMOs to get enough gold to buy the next item they need. Play until you get what you want and then go do something else. It isn't addiction if you're just grinding it out.